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[SOLVED][1.8.9] Using Forge Mod Update Check system


Bektor

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Ok, thx.

 

Now I'm wondering if I can use bitbucket to upload the update.json in a public project, because when I'm doing this and even using the raw link, nothing is happening, but it seems to be that with every change on the file on bitbucket the raw links is also changing....

 

Thats the newest link for testing purpose:

https://bitbucket.org/MinecraftPlaye/primeval-forest-public/raw/fd9dc401e4ec2a7f6459be43dea9a63b93e46a4e/update.json

 

Thats the original link:

https://bitbucket.org/MinecraftPlaye/primeval-forest-public/raw/ea79503b667d0c8e65ac7506f50dd11914faffea/update.json

 

Any idea? Because I really want to use this feature, but I don't have anything else like Webspace to upload this to.

Bektor

Developer of Primeval Forest.

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Ok, I tested it with Dropbox, too, its still not working.  :(

 

https://dl.dropboxusercontent.com/content_link/9iCZTSSkB90ewvxhAQoAvFpPep9Kfr7V6WQrHHzEcgj2kJtlP7CbwPlg7e72N8N9/file

https://www.dropbox.com/s/050us1ta4sunxml/update.json

 

Both links gave me no working result...

 

@Mod(modid = Constants.MOD_ID, 
name = Constants.MOD_NAME,
version = "2.0.0",
dependencies = Constants.FORGE_VERSION,
acceptedMinecraftVersions = Constants.MC_VERSION,
updateJSON = "https://dl.dropboxusercontent.com/content_link/9iCZTSSkB90ewvxhAQoAvFpPep9Kfr7V6WQrHHzEcgj2kJtlP7CbwPlg7e72N8N9/file")

 

So, after this did not work, I think I'm going now to work without such a system at first and when there is more progress on the mod, I'm going to add my own system which does exaclty the same... but well... its working with Dropbox (from where I know? because I used it with a small tool I released about 2 years ago and it worked there perfectly).

 

But maybe while I'm working on other things, someone finds a idea how to solve this problem, so I don't need to add my update check system (which was never made for mods or anything which works like them).  ;)

Bektor

Developer of Primeval Forest.

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You should use something that can be updated (I don't know if pastebin can be) like dropbox/bitbucket/github. Because if the mod gets compiled and is like "Ok the pastebin link says I'm on the latest version" then you can't update the pastebin link when you make a new version, so you change it and recompile the mod. The old version still is looking at the old link and thinking it's on the latest version when really it's not. Meanwhile github can be updated. You should upload a file to a repository Here's an example That way you can just change the file on the repository to reflect any version changes.

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You should use something that can be updated (I don't know if pastebin can be) like dropbox/bitbucket/github. Because if the mod gets compiled and is like "Ok the pastebin link says I'm on the latest version" then you can't update the pastebin link when you make a new version, so you change it and recompile the mod. The old version still is looking at the old link and thinking it's on the latest version when really it's not. Meanwhile github can be updated. You should upload a file to a repository Here's an example That way you can just change the file on the repository to reflect any version changes.

 

Thx.   :D :D :D :D

 

I didn't know that it was possible to get such links. Now its working perfectly on BitBucket!

(yep, bitbucket got the feature, too, just replace the commit thing with the branch-name and change src to raw and its working on BitBucket, too, for anyone who's interested in knowing how I've done it.)

But I find it funny, its showing me, there is a update available, but there is no update available, just no version in the Constants file, because the version will be added with my build.gradle, like in the mcmod.info, too :P

 

Bektor

Developer of Primeval Forest.

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