January 14, 20169 yr Ok, I got some progress: public class ItemModArmor extends ItemArmor { public ItemModArmor(String unlocalizedName, ArmorMaterial material, int renderIndex, int armorType) { super(material, renderIndex, armorType); this.setUnlocalizedName(unlocalizedName); this.setCreativeTab(KaktusMod.kaktusmodcreativetab); } @Override public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack) { if(itemStack.getItem() == KaktusItems.itemModArmorHelmet) effectPlayer(player, Potion.waterBreathing, 0); } private void effectPlayer(EntityPlayer player, Potion potion, int amplifier) { if(player.getActivePotionEffect(potion) == null || player.getActivePotionEffect(potion).getDuration() <= 1) player.addPotionEffect(new PotionEffect(potion.id, 159, amplifier, true, true)); } @Override public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) { if(stack.getItem() == KaktusItems.itemModArmorHelmet) return Config.MODID + ":textures/models/armor/turtleArmorMaterial_layer_2.png"; else { return Config.MODID + ":textures/models/armor/turtleArmorMaterial_layer_1.png"; } } } I just wrote this code for testing purpose, so I wasn't able to fix the complete problem yet, but I got with that code 2 of 4 items shown in the CreativeTabs. For more details, I just uploaded the Code to your repository: https://github.com/DasKaktus/KaktusMod Here is a picture of it: I hope this helps a bit. Bektor Developer of Primeval Forest.
January 15, 20169 yr Author Thank you, we found the main problem, in getSubItems. Not all things in the world are red, there are round objects too!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.