Jump to content

Recommended Posts

Posted

Very simple error: my inventory on my container is not saving. Here is my TileEntity class, all is registered correctly, the inventory just won't save. :/

 

package com.happykiller.weightlimit.blocks.tileentites;

import com.happykiller.weightlimit.api.ICarryWeightModifier;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.IChatComponent;
import net.minecraft.util.ITickable;

public class TileEntityUpgradeStation extends TileEntity implements ITickable, ISidedInventory {

private final String name = "Upgrade Station";
private final String tagName = "WLUpgradeStation";

public static final int INV_SIZE = 3;
public final int SLOT_UPGRADE = 0;
public final int SLOT_MATERIAL = 1;
public final int SLOT_RESULT = 2;

ItemStack[] inventory = new ItemStack[iNV_SIZE];

public boolean inventoryChanged;

public int getSizeInventory() {
	return inventory.length;
}

public ItemStack getStackInSlot(int index) {
	return inventory[index];
}

public ItemStack decrStackSize(int slot, int amount) {
	ItemStack stack = getStackInSlot(slot);

	if(stack != null) {
		if(stack.stackSize > amount) {
			stack = stack.splitStack(amount);

			if(stack.stackSize == 0) {
				setInventorySlotContents(slot, null);
			}
		}else {
			setInventorySlotContents(slot, null);
		}

		this.markDirty();
	}

	return stack;
}

public ItemStack getStackInSlotOnClosing(int slot) {

	ItemStack stack = getStackInSlot(slot);

	if(stack != null) {
		setInventorySlotContents(slot, null);
	}

	return stack;
}

public void setInventorySlotContents(int index, ItemStack stack) {
	this.inventory[index] = stack;

	if(stack != null && stack.stackSize > this.getInventoryStackLimit()) {
		stack.stackSize = this.getInventoryStackLimit();
	}

	this.markDirty();
}

public int getInventoryStackLimit() {
	return 64;
}

public boolean isUseableByPlayer(EntityPlayer player) {
	return true;
}

public void openInventory(EntityPlayer player) {}

public void closeInventory(EntityPlayer player) {}

public boolean isItemValidForSlot(int index, ItemStack stack) {
	if(index == this.SLOT_UPGRADE && stack.getItem() instanceof ICarryWeightModifier)
		return true;
	else
		return false;
}

public void writeToNBT(NBTTagCompound tag) {
	NBTTagList tagList = new NBTTagList();

	for(int i = 0; i < this.getSizeInventory(); i++) {
		if(this.getStackInSlot(i) != null) {
			NBTTagCompound tag1 = new NBTTagCompound();

			tag1.setByte("Slot", (byte)i);
			this.getStackInSlot(i).writeToNBT(tag1);

			tagList.appendTag(tag1);
		}
	}

	tag.setTag(tagName, tagList);
}

public void readFromNBT(NBTTagCompound tag) {
	NBTTagList items = tag.getTagList(tagName, tag.getId());

	for(int i = 0; i < items.tagCount(); i++) {
		NBTTagCompound item = items.getCompoundTagAt(i);
            int j = item.getByte("Slot");
            ItemStack stack = ItemStack.loadItemStackFromNBT(item);
            
            if(stack != null) {
            	if(j >= 0 && j < this.inventory.length) {
            		this.inventory[j] = stack;
            	}
            }
	}
}

public void markDirty() {
	for(int i  = 0; i < this.getSizeInventory(); i++) {
		if(this.getStackInSlot(i) != null && this.getStackInSlot(i).stackSize == 0)
			this.setInventorySlotContents(i, null);
	}

	this.inventoryChanged = true;
}

public int getField(int id) {
	return 0;
}

public void setField(int id, int value) {}

public int getFieldCount() {
	return 0;
}

public void clear() {
	for(int i = 0; i < inventory.length; i++) {
		inventory[i] = null;
	}
}

public String getCommandSenderName() {
	return name;
}

public boolean hasCustomName() {
	return name.length() > 0;
}

public IChatComponent getDisplayName() {
	return new ChatComponentText(name);
}

public int[] getSlotsForFace(EnumFacing side) {
	return null;
}

public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction) {
	return this.isItemValidForSlot(index, itemStackIn);
}

public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) {
	return false;
}



public void update() {
	if(getStackInSlot(SLOT_UPGRADE) != null) {
		ItemStack backpack = getStackInSlot(SLOT_UPGRADE);

		if(backpack != null && backpack.getItem() instanceof ICarryWeightModifier) {
			ICarryWeightModifier itemProps = (ICarryWeightModifier)backpack.getItem();
			int amount = itemProps.getAmount();
			Item material = itemProps.getMaterial();
			Item result = itemProps.getChild();

			if(getStackInSlot(this.SLOT_MATERIAL) != null) {
				ItemStack materialIn = getStackInSlot(this.SLOT_MATERIAL);

				if(materialIn.stackSize == amount) {//Do slots

					this.setInventorySlotContents(SLOT_RESULT, new ItemStack(result, 1, 0));
				}else {
					this.setInventorySlotContents(SLOT_RESULT, null);
				}
			}
		}
	}
}
}

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

Posted

Solved it! Forgot to call the super for write/read nbt. :P

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.