Draconwolver Posted January 16, 2016 Share Posted January 16, 2016 This may be an odd request, but how would I make a clientside mod that keeps chunks unloaded (prevents them from loading)? Since ChunkEvent.Load cannot be cancelled, I tried using Chunk#setChunkLoaded(false) from within, but that doesn't do anything. Quote Link to comment Share on other sites More sharing options...
Draconwolver Posted January 16, 2016 Author Share Posted January 16, 2016 This works to an extent, but I don't think it is what I was looking for. The chunk unloads, but my client is still able to stand on the unloaded blocks and select them: Is there a way to mimic the effect of "lagging out" on servers where chunks are unloaded and all the blocks in them? Quote Link to comment Share on other sites More sharing options...
Draconwolver Posted January 16, 2016 Author Share Posted January 16, 2016 It's just for recreational purposes, I want a way to artificially lag myself. Quote Link to comment Share on other sites More sharing options...
Draconwolver Posted January 16, 2016 Author Share Posted January 16, 2016 Would there be another way, such as just tossing out incoming packets that update the chunk? Quote Link to comment Share on other sites More sharing options...
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