Posted January 16, 20169 yr I have looked it up several times but Liquids are just something that I can't find out how to add them into minecraft, if anyone knows a good source or knows how to can you help?
January 16, 20169 yr There is a FluidRegistery wich should be self explaining enough to help you further. You need to create a new Fluid instance and register that through the FluidRegistery during PreInitialization. Take a look at the vanilla water and lava classes for an example. Projects: Discontinued: - N2ConfigAPI - Meachanical Crafting Table Latest: - CollectionUtils Coöperations: - InGameConfigManager
January 16, 20169 yr *posts on forums no response in 2 hours "I guess no one's going to respond never" You can easily find choonster's stab into the 1.8 fluid process on github. https://github.com/Choonster/TestMod3 I think its my java of the variables.
January 17, 20169 yr You can easily find choonster's stab into the 1.8 fluid process on github. https://github.com/Choonster/TestMod3 [url=https://github.com/Choonster/TestMod3/blob/b21d2b20d006af0741ec94823f3675af44f1d068/src/main/java/com/choonster/testmod3/init/ModFluids.java]ModFluids[/url] (fluid initialisation) and [url=https://github.com/Choonster/TestMod3/blob/b21d2b20d006af0741ec94823f3675af44f1d068/src/main/java/com/choonster/testmod3/client/model/ModModelManager.java#L45-L64]ModModelManager[/url] (fluid model registration) are the classes you'll want to look at. This is the blockstates file for my fluids. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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