Destructor Posted January 17, 2016 Share Posted January 17, 2016 Hi! I faced with strange problem, I have simple entity and I registered it this way: public void registerEntities() { registerEntity(MyEntity.class, "entity"); } private void registerEntity(Class entityClass, String name) { int entityID = getNextEntityId(); long seed = name.hashCode(); Random rand = new Random(seed); int primaryColor = rand.nextInt() * 16777215; int secondaryColor = rand.nextInt() * 16777215; EntityRegistry.registerGlobalEntityID(entityClass, name, entityID); EntityRegistry.registerModEntity(entityClass, name, entityID, LiveVillages.instance, 128, 3, true); EntityList.entityEggs.put(Integer.valueOf(entityID), new EntityList.EntityEggInfo(entityID, primaryColor, secondaryColor)); } private int getNextEntityId() { return nextEntityId++; } While I was using eggs to spawn entity, all things was going right, entity was succesfully loaded and saved. But when I started spawn entity with: world.spawnEntityInWorld(entity); Forge started skipping all entities which was spawned with this method. I even spawned entity from egg near entity spawned by world and after load entity which was spawned by world was skipped. I don't know what is wrong here... Please help! Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Destructor Posted January 17, 2016 Author Share Posted January 17, 2016 OOps! I was so stupid. How I did missed this... Problem was because entity was rewriting it's id in nbt. Quote Link to comment Share on other sites More sharing options...
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