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[1.8] gets sword/pickaxe damage for custome mob atack


perromercenary00

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nigths

 

i have a custom villager and this one can atack but like it is a vainilla villager extended it has no  attackDamage value in their atributes

this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(3.0D);

so i have to set the damage manually to 2.0F

 

in mi own atackAsMob method

the trouble whith ths method is, i dont know hot to get the damge cause by tool/weapon held by the custom villager soo a esmeral sword do same damage than bare hands, make  swict whith values asigne by mi dont sounds like a good idea 

 

 

 

// #################################################################################################################
// se ejecuta cuando hace ataque fisico normal auna criatura
@Override
public boolean attackEntityAsMob(Entity targetP_) {

                float attackDamage = 2.0F;

	boolean flag = targetP_.attackEntityFrom(DamageSource.causeMobDamage(this), attackDamage);

	if (flag) {
		this.func_174815_a(this, targetP_);
	}

	this.swingItem();

	return false;// flag;
}

 

this seams not to be what i need

  MercenaryModItems.espada_acero_acero.getDamage(stack);

 

 

###??

how dou you get the damage a weapons deal when atack a mob ??

 

 

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i have something

 

public boolean attackAsMob(Entity targetP_) {


	ItemStack weapon = this.getHeldItem();
	float swordDamageDeal = 0.0F;

	if (weapon != null){

	if (weapon.getItem() instanceof ItemSword)
	{
		ItemSword espada = (ItemSword) weapon.getItem() ;
		swordDamageDeal = espada.getDamageVsEntity();
	}

	}



	boolean flag = targetP_.attackEntityFrom(DamageSource.causeMobDamage(this), attackDamage + swordDamageDeal);

	if (flag) {
		this.func_174815_a(this, targetP_);
	}

	this.swingItem();

	return flag;// ;
}

 

 

this gets the damage caused but oinly if sword i dont get how to get it for axes pickaxes  spades and hoes or the stick

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If you extend EntityLivingBase, your entity's attack damage attribute should already include any modifiers from the held item. Just use what mobs use:

float damage = (float)this.getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue();

If you want to make sure, print out the damage to the console and try it with and without various items equipped.

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