Posted January 26, 20169 yr I have this problem with animating. That although using the partialTickTime it still fastens when with higher fps and lowers with less. AnimTimeRound is what i use for the animation. animTime += partialTickTime; animTimeRound = (float)((Math.round(animTime))*MAX_FRAMES_RATIO); if (animTime >= 1) { animTimeRound = animTimeRound-1; animTime = animTime-MAX_FRAMES; }
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