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onBlockActivated Help


TheMineshafter

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Hey guys, I'm trying to experiment with the onBlockActivated function. I'm trying to create a block that will give the player an item when clocked with a bone. The function works when I don't check the player's held item for a bone. However, it refuses to spawn the item when I use an if statement to check. I'm not sure what's wrong, but here's my code: http://pastebin.com/VNS0sAxy

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if(held == new ItemStack(Items.bone)){
               
                ItemStack out = new ItemStack(Items.iron_ingot);
                EntityItem entity = new EntityItem(world, player.posX, player.posY, player.posZ, out);
                world.spawnEntityInWorld(entity);
               
            }

 

Im not sure what you are triing to do there.

if(held.getItem()==Items.bone);

 

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