Posted January 27, 20169 yr I have a custom scythe that can be made up from three parts. I would like to create the texture/model based on the NBT that each part passes to the complete scythe. How would I achieve this?
January 27, 20169 yr ISmartItemModel Return different quads based on ItemStack's NBT. Quands can be generated manually or by MC model system (e.g by simply making model be loaded on game startup from .json file). 1.7.10 is no longer supported by forge, you are on your own.
January 27, 20169 yr Author I have looked at TGG's tutorials on this and I am still not sure how to do it.
January 27, 20169 yr Well, you need to look more. I don't think anyone could provide better (full) tutorial on this right now. Show what you tried (and yes, learning this can take few hours and code-digging). 1.7.10 is no longer supported by forge, you are on your own.
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