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[1.8.9] Dynamic GUI Syncing Issue


ImbaKnugel

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I am trying to make a modular Block that changes it's GUI based on the installed modules. The creation and saving and of the tileentity works it's just the GUI/Container that's not syncing. To change the active container I just create a new instance in the GUI and assign playerInventory.player.openContainer and GuiContainer.inventorySlots to it. I think that is where my problem lies I just don't know any other way to change containers.

 

GuiContainer

 

public class GuiMachine extends GuiContainer
{
    private IModule currentModule;
    private TileEntityMachine machine;
    private InventoryPlayer playerInventory;

    public GuiMachine(TileEntityMachine machine, InventoryPlayer playerInventory)
    {
        super(machine.getCore().getContainer(machine, playerInventory));
        this.currentModule = machine.getCore();
        this.machine = machine;
        this.playerInventory = playerInventory;
    }

    @Override
    public void initGui()
    {
        super.initGui();
        int x = (width - xSize) / 2;
        int y = (height - ySize) / 2;

        int id = 0;
        buttonList.add(new TabButton(id, x-24, y + 4 + (16 * id))); id++;
        for (IModule module : machine.getModules())
            if (module.hasGui())
            {
                buttonList.add(id, new TabButton(id, x - 24, y + 4 + (16 * id)));
                id++;
            }
        ((TabButton) buttonList.get(0)).selected = true;
    }

    @Override
    protected void actionPerformed(GuiButton button)
    {
        for(int i=0; i<buttonList.size();i++)
        {
            if(i == button.id)
                continue;
            ((TabButton)buttonList.get(i)).selected = false;
        }
        ((TabButton)button).selected = true;
        if(button.id == 0)
        {
            currentModule = machine.getCore();
            inventorySlots = currentModule.getContainer(machine, playerInventory);
            playerInventory.player.openContainer = inventorySlots;
        }
        else
        {
            currentModule = machine.getModules()[button.id-1];
            inventorySlots = currentModule.getContainer(machine, playerInventory);
            playerInventory.player.openContainer = inventorySlots;
        }
        updateScreen();
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
    {
        currentModule.drawGUI(partialTicks, mouseX, mouseY, this);
    }
}

 

 

Container

 

public abstract class ContainerBase extends Container
{
    protected IInventory inventory;

    protected void bindPlayerInventory(InventoryPlayer inventoryPlayer)
    {
        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 9; j++) {
                addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9,
                        8 + j * 18, 84 + i * 18));
            }
        }
        for (int i = 0; i < 9; i++) {
            addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142));
        }
    }

    @Override
    public ItemStack transferStackInSlot(EntityPlayer player, int slot) {
        ItemStack stack = null;
        Slot slotObject = (Slot) inventorySlots.get(slot);

        if (slotObject != null && slotObject.getHasStack()) {
            ItemStack stackInSlot = slotObject.getStack();
            stack = stackInSlot.copy();

            if (slot < inventory.getSizeInventory()) {
                if (!this.mergeItemStack(stackInSlot, inventory.getSizeInventory(), 36+inventory.getSizeInventory(), true)) {
                    return null;
                }
            }
            else if (!this.mergeItemStack(stackInSlot, 0, inventory.getSizeInventory(), false)) {
                return null;
            }

            if (stackInSlot.stackSize == 0) {
                slotObject.putStack(null);
            } else {
                slotObject.onSlotChanged();
            }

            if (stackInSlot.stackSize == stack.stackSize) {
                return null;
            }
            slotObject.onPickupFromSlot(player, stackInSlot);
        }
        return stack;
    }


    @Override
    public boolean canInteractWith(EntityPlayer playerIn)
    {
        return true;
    }

}

 

 

Item/Inventory

 

public class ModuleChest extends ItemBase implements IModule
{
    private IInventory inventory;

    public ModuleChest()
    {
        setUnlocalizedName("itemModuleChest");
        inventory = new InventoryBasic("Chest Module", true, 9);
    }

    @Override
    public String getDisplayName()
    {
        return "Chest";
    }

    @Override
    public int getComplexity()
    {
        return 2;
    }

    @Override
    public String getModuleType()
    {
        return "Module";
    }

    @Override
    public boolean hasGui()
    {
        return true;
    }

    @Override
    public IInventory getInventory()
    {
        return inventory;
    }

    @Override
    public Container getContainer(TileEntityMachine machine, InventoryPlayer player)
    {
        return new ContainerChest((InventoryBasic) inventory, player);
    }

    public void drawGUI(float partialTicks, int mouseX, int mouseY, GuiContainer screen)
    {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        screen.mc.renderEngine.bindTexture(new ResourceLocation("minecraft:textures/gui/container/dispenser.png"));
        int x = (screen.width - 176) / 2;
        int y = (screen.height - 166) / 2;
        screen.drawTexturedModalRect(x, y, 0, 0, 176, 166);
    }
}

 

 

Gif of what is happening

http://i.imgur.com/wDycrZr.gifv

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