Darkmainiac Posted January 29, 2016 Share Posted January 29, 2016 I have an item that is intended to stay with the player upon death. Because of the way Minecraft handles the "keepInventory" gamerule by calling a "dropAllItems" method if the gamerule is false, I can't figure out how to stop a specific item from being dropped. What is the best way to do it? Quote Link to comment Share on other sites More sharing options...
RANKSHANK Posted January 29, 2016 Share Posted January 29, 2016 Using events listen for the player's death so that you can store a copy of the stack, and then when the player respawns (event) give them the itemstack Quote I think its my java of the variables. Link to comment Share on other sites More sharing options...
Ernio Posted January 29, 2016 Share Posted January 29, 2016 As I am myself not sure right now which combination will cover all cases, I will throw all, hopefully, helpful things: 1. LivingDeathEvent // Forge 2. PlayerEvent.Clone // Forge 3. PlayerEvent.PlayerRespawnEvent // FML 4. PlayerDropsEvent // Forge In any case - you will use 4. to make item not drop from player. Few ways: * Use 1. to save ItemStack to probably IExtendedEntityProperties and 3. to restore it. * Use 2. to clone ItemStack directly from old to new entity, BUT then it might get buggy since it fires in different kind of situations and only when you actually click respawn button (tho I am unsure). * It might be possible that forge handles that for you and allows you to presist items if they were removed from drop list in 4. - but you have to check it yourself. Basically - test this shit for it to suit your needs. Quote 1.7.10 is no longer supported by forge, you are on your own. Link to comment Share on other sites More sharing options...
Darkmainiac Posted January 29, 2016 Author Share Posted January 29, 2016 Thanks all! I sorted it out by using the PlayerDropsEvent and PlayerRespawns event with a boolean that triggers if the player had the item. Quote Link to comment Share on other sites More sharing options...
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