Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[1.7.10][Pixel format not accelerated]Need Help with this crash log.

Featured Replies

Posted

---- Minecraft Crash Report ----

// I feel sad now :(

 

Time: 1/31/16 2:28 PM

Description: Initializing game

 

org.lwjgl.LWJGLException: Pixel format not accelerated

at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)

at org.lwjgl.opengl.Display.createWindow(Display.java:306)

at org.lwjgl.opengl.Display.create(Display.java:848)

at org.lwjgl.opengl.Display.create(Display.java:757)

at org.lwjgl.opengl.Display.create(Display.java:739)

at net.minecraft.client.Minecraft.startGame(Minecraft.java:452)

at net.minecraft.client.Minecraft.run(Minecraft.java:878)

at net.minecraft.client.main.Main.main(SourceFile:148)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:497)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)

at GradleStart.main(Unknown Source)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- Head --

Stacktrace:

at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)

at org.lwjgl.opengl.Display.createWindow(Display.java:306)

at org.lwjgl.opengl.Display.create(Display.java:848)

at org.lwjgl.opengl.Display.create(Display.java:757)

at org.lwjgl.opengl.Display.create(Display.java:739)

at net.minecraft.client.Minecraft.startGame(Minecraft.java:452)

 

-- Initialization --

Details:

Stacktrace:

at net.minecraft.client.Minecraft.run(Minecraft.java:878)

at net.minecraft.client.main.Main.main(SourceFile:148)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:497)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)

at GradleStart.main(Unknown Source)

 

-- System Details --

Details:

Minecraft Version: 1.7.10

Operating System: Windows 10 (amd64) version 10.0

Java Version: 1.8.0_60, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 984647288 bytes (939 MB) / 1056309248 bytes (1007 MB) up to 1056309248 bytes (1007 MB)

JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML:

Launched Version: 1.7.10

LWJGL: 2.9.1

OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.

GL Caps:

Is Modded: Definitely; Client brand changed to 'fml,forge'

Type: Client (map_client.txt)

Resource Packs: []

Current Language: ~~ERROR~~ NullPointerException: null

Profiler Position: N/A (disabled)

Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Anisotropic Filtering: Off (1)

 

 

______________________________________________________________________

 

 

I get this crash report every time I try to run forge with eclipse even though I have a updated drivers. Also when I open normal minecraft it will work. However when I used eclipse it won't. This is a mod that I made long ago and when i made it it worked. The scr-forge version I used is forge 1.7.10 10.13.2.1291. And yes I did try to update it but it still is the same error. Thanks in advanced ;D ;D

life is easy if you stay claim and code

  • Author

you mean the one in eclipse/config/splash.prop --- if so I already tried making false but it doesn't work... any more help would be appreciated  ;)

life is easy if you stay claim and code

Did you get the "most recent drivers" via automatic Windoze update or via manual download from your adapter's manufacturer? It looks like Open GL support is missing. If you Google the key phrases in your errors, Windows' automatic driver update problems run like a rash through the analyses.

 

Get graphics drivers manually and don't let Win-10 screw them up. Also follow D7's suggestion.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

  • Author

yes I tried that already but when I update it, it just says my drivers are already updated to the most recent one. I just don't know why but when I launch normal minecraft.exe it works fine. but when I used eclipse to launch because i made my own mod. and yes it did work before already maybe a few months ago. but now it won't work and it only won't work in eclipse but in normal minecraft im launching fine. thanks anymore help is appreciated :) :)

life is easy if you stay claim and code

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.