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Posted

Hi, i want to move the player visual without move the mouse, using only some key from keyboard (for example "H" for turn n degrees left, "K" for right, "U" for up and "J" for down).

I have a good java experience, but a very little experience for making mod (i'v only make a tutorial mod).

Anyone can help me? :-\

Posted

I have an example of a block that rotates the player from the client side here.

 

You should be able to find tutorials on key bindings somewhere.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

If it's directly related to the original question, ask in this thread. If it's a separate topic, start a new thread.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I see that class but how I read the Entity entityIn and the World worldIn in the keybind event?

In the method "onEntityCollidedWithBlock" the params is automatic because is an override (I think...)  ???

Posted

I only needed to check the entity because

Block#onEntityCollidedWithBlock

is called when any entity collides with the block, not just the player. I needed to check the side using the

World#isRemote

field because the method is called on the client and the server. Obviously only the player can use keybindings and this only happens on the client side, so you don't need to check that.

 

On the client side, there's only one

World

(

Minecraft#theWorld

) and one client player (

Minecraft#thePlayer

).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Like I said,

Minecraft#thePlayer

(i.e. the instance field of

Minecraft

called

thePlayer

) contains the client player. Use

Minecraft.getMinecraft()

to get the

Minecraft

instance.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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