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[1.8] Block not drop itself? [Solved?]


CritiqualError

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How would I go about making a block not drop itself... or anything at all. I want it where when the block it broken, then it just breaks and nothing drops.

 

EDIT: I solved it by restarting eclipse... it works now xD these random things not working are really making me feel dumb, bc i know i do them right, but for some reason they randomly dont work until i reset eclipse. all good now

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For your own block - override:

public Item getItemDropped(IBlockState state, Random rand, int fortune) // for only one thing.

public int quantityDropped(IBlockState state, int fortune, Random random) // for quantity of one thing.

public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) // for maximum flexibility (you can drop multiple different things)

 

For vanilla blocks - Subscribe to HarvestDropsEvent and edit event.drops.

1.7.10 is no longer supported by forge, you are on your own.

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I have these

        public int quantityDropped(Random par1Random){
	return 1;
}
public Item getItemDropped(IBlockState state, Random rand, int fortune){
	return Items.apple; //Just example
}

But it still drops itself. And it wont let me override. it tells me to remove "@Override"

 

For your own block - override:

public Item getItemDropped(IBlockState state, Random rand, int fortune) // for only one thing.

public int quantityDropped(IBlockState state, int fortune, Random random) // for quantity of one thing.

public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) // for maximum flexibility (you can drop multiple different things)

 

For vanilla blocks - Subscribe to HarvestDropsEvent and edit event.drops.

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