[1.8.9][UNSOLVED] Can't get half-slabs to turn into double slabs
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Solved! Here is my solution: Create my own RenderType.CompositeRenderType that does what i need it to. First you will need to add an access transfomer in your build.gradle (https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/) and paste this there public net.minecraft.client.renderer.RenderType$CompositeRenderType public net.minecraft.client.renderer.RenderType m_173209_(Ljava/lang/String;Lcom/mojang/blaze3d/vertex/VertexFormat;Lcom/mojang/blaze3d/vertex/VertexFormat$Mode;ILnet/minecraft/client/renderer/RenderType$CompositeState;)Lnet/minecraft/client/renderer/RenderType$CompositeRenderType; # create public net.minecraft.client.renderer.RenderStateShard$LineStateShard after that you just create your own CompositeRenderType, here is the code for mine public static RenderType.CompositeRenderType myOutline = RenderType.CompositeRenderType.create("myLines", DefaultVertexFormat.POSITION_COLOR_NORMAL, VertexFormat.Mode.LINES, 256, RenderType.CompositeState.builder().setShaderState(new RenderStateShard.ShaderStateShard(GameRenderer::getRendertypeLinesShader)).setLineState(new RenderStateShard.LineStateShard(OptionalDouble.empty())).setLayeringState(new RenderStateShard.LayeringStateShard("view_offset_z_layering", () -> { PoseStack $$0 = RenderSystem.getModelViewStack(); $$0.pushPose(); $$0.scale(0.99975586F, 0.99975586F, 0.99975586F); RenderSystem.applyModelViewMatrix(); }, () -> { PoseStack $$0 = RenderSystem.getModelViewStack(); $$0.popPose(); RenderSystem.applyModelViewMatrix(); })).setTransparencyState(new RenderStateShard.TransparencyStateShard("translucent_transparency", () -> { RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); RenderSystem.disableDepthTest(); }, () -> { RenderSystem.disableBlend(); RenderSystem.defaultBlendFunc(); RenderSystem.enableDepthTest(); })).setOutputState(new RenderStateShard.OutputStateShard("item_entity_target", () -> { if (Minecraft.useShaderTransparency()) { Minecraft.getInstance().levelRenderer.getItemEntityTarget().bindWrite(false); } }, () -> { if (Minecraft.useShaderTransparency()) { Minecraft.getInstance().getMainRenderTarget().bindWrite(false); } })).setDepthTestState(new RenderStateShard.DepthTestStateShard("always", 519)).setWriteMaskState(new RenderStateShard.WriteMaskStateShard(true, false)).setCullState(new RenderStateShard.CullStateShard(false)).createCompositeState(false)); I hope this helped 🙏 if you have any questions dm me on discord .ducklett
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Trust in their expertise to handle your situation with precision and discretion.
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Me and my friends have a server with our mod pack that we made and we all have the same files. And i was able to play for a while and then all of the sudden when ever i tried to join it kept not responding when it says loading terrain. I dont know what could be the cause of the problem at all. Thank you in advance!
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By Mooyootheemoonkee · Posted
I tried with official launchers, the lauchers that you recommended to me and other non-safe launcher, and nothing works, so what's now? -
By scientistknight1 · Posted
You'd just use this function to register your blocks that you want to be fuels, instead of registerBlock. That's all.
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