Posted February 4, 20169 yr So i want to make an shootable entity like f. eks. the EntityArrow, but i want the entity to heal an living entity onImpact
February 4, 20169 yr Author Thought that this would work @Override protected void onImpact(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit; entity.heal(4.0F); } } Sadly it didn't
February 4, 20169 yr Thought that this would work @Override protected void onImpact(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit; entity.heal(4.0F); } } Sadly it didn't Look at the EntityArrow class, there is an example, when the arrow is burning and hits a entity, the entity will be set on fire just look at that and you'll understand. "My Crew is World Wide." 「ヤング • エルトウ」
March 29, 20169 yr Author @Override protected void onImpact(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entityHit instanceof EntityLiving) { movingobjectposition.entityHit.setFire(seconds); } } Not even close, there are no methods that heals in that class
March 29, 20169 yr Author This and that my mod is crashing in multiplayer are the only things i need to know to make my mod finally finished. I do not have the time to learn java just to call this code. Could you just show how please?
March 29, 20169 yr Author I tried this but did not work @Override protected void onImpact(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit; entity.heal(4.0F); } }
March 29, 20169 yr read the crash log and u will realize that u dont necessarily hit an entity so it can be null
March 29, 20169 yr Author There is no crash log, but i take the advice @Override protected void onImpact(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entityHit != null) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit; entity.heal(4.0F); } } }
March 29, 20169 yr There is no crash log, but i take the advice @Override protected void onImpact(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entityHit != null) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit; entity.heal(4.0F); } } } Remove it, I realized diesieben is right and I missed a part. If your mod is crashing in mp only your proxies are probbly broken
March 29, 20169 yr Author I have worked hours with this mod and everything works except those two things. I really do not want to read my 400 page java book just to call this code Yeah I need to look over my guis and see if have done something wrong with my proxies I only need help with this healing projectile entity
March 29, 20169 yr Author I do not simply copy and paste codes, I learn from them. If you want me to learn, show me how to call this code
March 29, 20169 yr Question tho - where exacly is your problem? Is it not healing or crashing? @Override protected void onImpact(MovingObjectPosition mop) { if (mop != null) { if (mop.entityHit instanceof EntityLivingBase) { EntityLivingBase entity = (EntityLivingBase) mop.entityHit; entity.heal(4.0F); } } } This doesn't work? 1.7.10 is no longer supported by forge, you are on your own.
March 29, 20169 yr Author Both calling a method @Override protected void onImpact(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { heal(movingobjectposition); } } public static void heal(MovingObjectPosition movingobjectposition) { EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit; entity.heal(4.0F); } And simply just @Override protected void onImpact(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit; entity.heal(4.0F); } } Does not heal a living entity
March 29, 20169 yr Author Instead of healing I do entity.setDead I also downloaded the damage indicators mod. Testing on zombies(although they are not "living") I would clearly know if it works
March 29, 20169 yr Author Seems that sometimes when i shoot the entity, I get hit instead of what I aim at package com.skyfir3.drugsnalcoholics.entity; import io.netty.buffer.ByteBuf; import java.util.List; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IProjectile; import net.minecraft.entity.monster.EntityBlaze; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.projectile.EntityThrowable; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.play.server.S2BPacketChangeGameState; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.DamageSource; import net.minecraft.util.EntityDamageSourceIndirect; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.ResourceLocation; import net.minecraft.util.Vec3; import net.minecraft.world.World; import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class EntityStimpak extends EntityThrowable implements IProjectile, IEntityAdditionalSpawnData { private int xTile = -1; private int yTile = -1; private int zTile = -1; private Block inTile; private int inData; private boolean inGround; /** Seems to be some sort of timer for animating an arrow. */ public int arrowShake; /** The owner of this arrow. */ public Entity shootingEntity; private int ticksInGround; private int ticksInAir; private double damage = 0.0D; /** The amount of knockback an arrow applies when it hits a mob. */ private int knockbackStrength; public EntityStimpak(World worldIn) { super(worldIn); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); } public EntityStimpak(World worldIn, double x, double y, double z) { super(worldIn); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); this.setPosition(x, y, z); } public EntityStimpak(World worldIn, EntityLivingBase shooter, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_) { super(worldIn); this.renderDistanceWeight = 10.0D; this.shootingEntity = shooter; this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D; double d0 = p_i1755_3_.posX - shooter.posX; double d1 = p_i1755_3_.getEntityBoundingBox().minY + (double)(p_i1755_3_.height / 3.0F) - this.posY; double d2 = p_i1755_3_.posZ - shooter.posZ; double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI)); double d4 = d0 / d3; double d5 = d2 / d3; this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f2, f3); float f4 = (float)(d3 * 0.20000000298023224D); this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_); } } public EntityStimpak(World worldIn, EntityLivingBase shooter) { super(worldIn); this.renderDistanceWeight = 10.0D; this.shootingEntity = shooter; this.setSize(0.5F, 0.5F); this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotationYaw, shooter.rotationPitch); this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI)); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, 3.0F, 1.0F); } protected void entityInit() { this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); } /** * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction. * * @param inaccuracy Higher means more error. */ public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy) { float f2 = MathHelper.sqrt_double(x * x + y * y + z * z); x /= (double)f2; y /= (double)f2; z /= (double)f2; x += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy; y += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy; z += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy; x *= (double)velocity; y *= (double)velocity; z *= (double)velocity; this.motionX = x; this.motionY = y; this.motionZ = z; float f3 = MathHelper.sqrt_double(x * x + z * z); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f3) * 180.0D / Math.PI); this.ticksInGround = 0; } @SideOnly(Side.CLIENT) public void func_180426_a(double p_180426_1_, double p_180426_3_, double p_180426_5_, float p_180426_7_, float p_180426_8_, int p_180426_9_, boolean p_180426_10_) { this.setPosition(p_180426_1_, p_180426_3_, p_180426_5_); this.setRotation(p_180426_7_, p_180426_8_); } /** * Sets the velocity to the args. Args: x, y, z */ @SideOnly(Side.CLIENT) public void setVelocity(double x, double y, double z) { this.motionX = x; this.motionY = y; this.motionZ = z; if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(x * x + z * z); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch; this.prevRotationYaw = this.rotationYaw; this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); this.ticksInGround = 0; } } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI); } BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile); IBlockState iblockstate = this.worldObj.getBlockState(blockpos); Block block = iblockstate.getBlock(); if (block.getMaterial() != Material.air) { block.setBlockBoundsBasedOnState(this.worldObj, blockpos); AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, blockpos, iblockstate); if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { int j = block.getMetaFromState(iblockstate); if (block == this.inTile && j == this.inData) { ++this.ticksInGround; if (this.ticksInGround >= 1200) { this.setDead(); } } else { this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } } else { ++this.ticksInAir; Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ); Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false); vec31 = new Vec3(this.posX, this.posY, this.posZ); vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int i; float f1; for (i = 0; i < list.size(); ++i) { Entity entity1 = (Entity)list.get(i); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand((double)f1, (double)f1, (double)f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3); if (movingobjectposition1 != null) { double d1 = vec31.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer)) { movingobjectposition = null; } } float f2; float f3; float f4; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int k = MathHelper.ceiling_double_int((double)f2 * this.damage); if (this.getIsCritical()) { k += this.rand.nextInt(k / 2 + 2); } DamageSource damagesource; if (this.shootingEntity == null) { damagesource = this.causeArrowDamage(this, this); } else { damagesource = this.causeArrowDamage(this, this.shootingEntity); } if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(5); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k)) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit; if (!this.worldObj.isRemote) { entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); if (f4 > 0.0F) { movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4); } } if (this.shootingEntity instanceof EntityLivingBase) { EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity); EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F)); } } if (!(movingobjectposition.entityHit instanceof EntityEnderman)) { this.setDead(); } } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { BlockPos blockpos1 = movingobjectposition.getBlockPos(); this.xTile = blockpos1.getX(); this.yTile = blockpos1.getY(); this.zTile = blockpos1.getZ(); iblockstate = this.worldObj.getBlockState(blockpos1); this.inTile = iblockstate.getBlock(); this.inData = this.inTile.getMetaFromState(iblockstate); this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ)); f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / (double)f3 * 0.05000000074505806D; this.posY -= this.motionY / (double)f3 * 0.05000000074505806D; this.posZ -= this.motionZ / (double)f3 * 0.05000000074505806D; this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); if (this.inTile.getMaterial() != Material.air) { this.inTile.onEntityCollidedWithBlock(this.worldObj, blockpos1, iblockstate, this); } } } if (this.getIsCritical()) { for (i = 0; i < 4; ++i) { this.worldObj.spawnParticle(EnumParticleTypes.CRIT, this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ, new int[0]); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; f3 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int l = 0; l < 4; ++l) { f4 = 0.25F; this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ, new int[0]); } f3 = 0.6F; } if (this.isWet()) { this.extinguish(); } this.motionX *= (double)f3; this.motionY *= (double)f3; this.motionZ *= (double)f3; this.motionY -= (double)f1; this.setPosition(this.posX, this.posY, this.posZ); this.doBlockCollisions(); } if(this.inGround) { this.setDead(); } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound tagCompound) { tagCompound.setShort("xTile", (short)this.xTile); tagCompound.setShort("yTile", (short)this.yTile); tagCompound.setShort("zTile", (short)this.zTile); tagCompound.setShort("life", (short)this.ticksInGround); ResourceLocation resourcelocation = (ResourceLocation)Block.blockRegistry.getNameForObject(this.inTile); tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString()); tagCompound.setByte("inData", (byte)this.inData); tagCompound.setByte("shake", (byte)this.arrowShake); tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0)); tagCompound.setDouble("damage", this.damage); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound tagCompund) { this.xTile = tagCompund.getShort("xTile"); this.yTile = tagCompund.getShort("yTile"); this.zTile = tagCompund.getShort("zTile"); this.ticksInGround = tagCompund.getShort("life"); if (tagCompund.hasKey("inTile", ) { this.inTile = Block.getBlockFromName(tagCompund.getString("inTile")); } else { this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255); } this.inData = tagCompund.getByte("inData") & 255; this.arrowShake = tagCompund.getByte("shake") & 255; this.inGround = tagCompund.getByte("inGround") == 1; if (tagCompund.hasKey("damage", 99)) { this.damage = tagCompund.getDouble("damage"); } } /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return false; } public void setDamage(double p_70239_1_) { this.damage = p_70239_1_; } public double getDamage() { return this.damage; } /** * Sets the amount of knockback the arrow applies when it hits a mob. */ public void setKnockbackStrength(int p_70240_1_) { this.knockbackStrength = p_70240_1_; } /** * If returns false, the item will not inflict any damage against entities. */ public boolean canAttackWithItem() { return false; } /** * Whether the arrow has a stream of critical hit particles flying behind it. */ public void setIsCritical(boolean p_70243_1_) { byte b0 = this.dataWatcher.getWatchableObjectByte(16); if (p_70243_1_) { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1))); } else { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2))); } } /** * Whether the arrow has a stream of critical hit particles flying behind it. */ public boolean getIsCritical() { byte b0 = this.dataWatcher.getWatchableObjectByte(16); return (b0 & 1) != 0; } /** * returns EntityDamageSourceIndirect of an arrow */ public static DamageSource causeArrowDamage(EntityStimpak arrow, Entity p_76353_1_) { return (new EntityDamageSourceIndirect("arrow", arrow, p_76353_1_)).setProjectile(); } @Override public void writeSpawnData(ByteBuf buffer) { buffer.writeInt(shootingEntity != null ? shootingEntity.getEntityId() : -1); } @Override public void readSpawnData(ByteBuf buffer) { Entity shooter = worldObj.getEntityByID(buffer.readInt()); if (shooter instanceof EntityLivingBase) { shootingEntity = (EntityLivingBase) shooter; } } @Override protected void onImpact(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { heal(movingobjectposition); } } public void heal(MovingObjectPosition movingobjectposition){ EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit; entity.heal(10.0F); } }
March 29, 20169 yr Author I did some testing and it did heal, but only sometimes. When I movingobjectposition.entityHit.setFire, I was buring sometimes when I launched the entity. Guess this entity hits me first
March 29, 20169 yr Author Solved! @Override protected void onImpact(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { if (movingobjectposition.entityHit != this.shootingEntity || this.ticksInAir >= 5) { heal(movingobjectposition); } } } public void heal(MovingObjectPosition movingobjectposition){ EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit; entity.heal(10.0F); } (edited)
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