Posted February 8, 20169 yr Hey, I heard about a GL11.glAccum method, that makes motionblur in minecraft possible? Do you know how? When should I call it? It's working in the 1.5.2 [embed=425,349] GL11.glAccum(259, blur - 0.005F); GL11.glAccum(256, 1.0F - (blur - 0.005F)); GL11.glAccum(258, 1.0F);[/embed]
February 8, 20169 yr https://en.m.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur Works in more than just Minecraft; it just needs to be applied in the same fashion I think its my java of the variables.
February 11, 20169 yr Author https://en.m.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur Works in more than just Minecraft; it just needs to be applied in the same fashion ye I knew the accumulation buffer! But I don't know where I have to place these methods to.
February 11, 20169 yr I don't think there is "insert line of code" hook to look for in this case. You will need some heavy replacements to renderer. I strongly suggest looking up ANY shaders mod source. I doubt this is doable without at least some ASM or lot of instance replacements. I also doubt that this was helpful. 1.7.10 is no longer supported by forge, you are on your own.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.