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[1.7.10] [SOLVED] Replace Block on right-click problem


spooglecraft

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I'm trying to replace a block when it's right-clicked with a certain item and arranged in a certain structure. Multiple structures are possible, resulting in different block replacements. I'm doing this by setting a variable depending on the structure built around the block. The variable is then passed to the "assemble" method, which contains a switch for the variable. The variable is a string called "setup". I also print "setup" to the log, which always returns the correct result for the structure. However, the block always changes into the block for the structure "Generator".

/**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World p_149727_1_, int p_149727_2_, int p_149727_3_, int p_149727_4_, EntityPlayer p_149727_5_, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_)
    {
    	SCExtendedPlayer props = SCExtendedPlayer.get(p_149727_5_);
    	String setup = "Machine";//The default setup value

    	//Charger Setup - The comparation blocks
    	if ((p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_, p_149727_4_ + 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_, p_149727_4_) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_, p_149727_4_ + 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_, p_149727_4_) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_, p_149727_4_ + 1) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_, p_149727_4_ - 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_, p_149727_4_ - 1) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_, p_149727_4_ - 1) == SCBlocks.CompositeVintryteBlock)){
    		setup = "Charger";
    	}
    	//Generator Setup
    	if ((p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_ - 1, p_149727_4_ + 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_ - 1, p_149727_4_) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_ + 1) == Blocks.air)  && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_ - 1) == Blocks.air) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_ - 1, p_149727_4_ + 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_ - 1, p_149727_4_) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_) == SCBlocks.VintryteGenerator) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_ - 1, p_149727_4_ - 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_ - 1, p_149727_4_ - 1) == SCBlocks.CompositeVintryteBlock)){
    		setup = "Generator";
    	}
    	//Generator Setup
    	if ((p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_ - 1, p_149727_4_ + 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_ - 1, p_149727_4_) == Blocks.air) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_ + 1) == SCBlocks.VintryteBlock)  && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_ - 1) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_ - 1, p_149727_4_ + 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_ - 1, p_149727_4_) == Blocks.air) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_) == SCBlocks.VintryteGenerator) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_ - 1, p_149727_4_ - 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_ - 1, p_149727_4_ - 1) == SCBlocks.CompositeVintryteBlock)){
    		setup = "Generator";
    	}
    	//Coil Setup
    	if ((p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_) == SCBlocks.VintryteCoil) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 2, p_149727_4_) == SCBlocks.VintryteCoil) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 3, p_149727_4_) == SCBlocks.VintryteCoil)){
    		setup = "Coil";
    	}
    	if (setup.equals("Machine")){
    		p_149727_1_.setBlock(p_149727_2_, p_149727_3_, p_149727_4_, SCBlocks.VintryteMachine);
    	}
    	ModMainClass.log.info(setup);//Logging "setup"
    	if (p_149727_5_.inventory.getCurrentItem() != null)//Checking for the correct item, after checking if the player is holding an item
    	{   
    		Item item = p_149727_5_.inventory.getCurrentItem().getItem();
    		if(item == SCItems.VintryteControllerT1){    	
			if(((ItemVintryteControllerT1) item).mode == "Assemble")//Checking the item mode
			{
				assemble(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_, p_149727_5_, setup);//Calling "assemble", passing the world, the coordinates, the player and the setup
			}
    		}
    		if(item == SCItems.VintryteControllerT2){    	
			if(((ItemVintryteControllerT2) item).mode == "Assemble")
			{
				assemble(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_, p_149727_5_, setup);
			}
    		}
    		if(item == SCItems.VintryteControllerT3){    	
			if(((ItemVintryteControllerT3) item).mode == "Assemble")
			{
				assemble(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_, p_149727_5_, setup);
			}
    		}
    	}

	if (p_149727_1_.isRemote)
	{
		return true;
	} else {
		return false;
	}
}
    
    void assemble(World p_149727_1_, int p_149727_2_, int p_149727_3_, int p_149727_4_, EntityPlayer p_149727_5_, String setup){//The "assemble" method
    	switch(setup) {
    		case "Machine":
    			p_149727_1_.setBlock(p_149727_2_, p_149727_3_, p_149727_4_, SCBlocks.VintryteMachine);
    		case "Charger":
    			p_149727_1_.setBlock(p_149727_2_, p_149727_3_, p_149727_4_, SCBlocks.VintryteCharger);
    			p_149727_1_.playSoundAtEntity(p_149727_5_, "sctechmod:assemble", 1.0F, 1.0F);
    		case "Coil":
    			p_149727_1_.setBlock(p_149727_2_, p_149727_3_, p_149727_4_, SCBlocks.VintryteCoilCore);
    			p_149727_1_.playSoundAtEntity(p_149727_5_, "sctechmod:assemble", 1.0F, 1.0F);
    		case "Generator":
    			p_149727_1_.setBlock(p_149727_2_, p_149727_3_, p_149727_4_, SCBlocks.VintryteGeneratorCore);//What always happens, no matter the setup
    			p_149727_1_.playSoundAtEntity(p_149727_5_, "sctechmod:assemble", 1.0F, 1.0F);
    		default:
    	}
    }

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