Jump to content

[1.7.10] Transferring FML NBT data from one level.dat into another


Recommended Posts

Posted

I've been trying to modify the Lockdown mod on GitHub--with changes going back to Adubbz like a Good Boy--to set up the template world while honoring the world generation settings the user gave. My goal is for my mod pack to start the user in a tutorial dimension (DIM2) with a vacant overworld setup. When they eventually go to the Overworld, it will generate the terrain to whatever they gave in the GUI. This all must sound crazy, but I actually have that all working.

 

Things just went sour when I updated some mods and the mod IDs changed. When I load the actual saves, Forge does a great job of moving around the IDs. However, this all gets lost in the template, so half my world turns into molten bronze or whatever.

 

I am overwriting the terrain generation settings using ISaveHandler.saveWorldInfo(). It looks like that only saves the base information, so the other sections of the level.dat file get obliterated. In particular, the FML section appears to have the ID mapping that I need to persist into the new world. I have access to the original FML section from the original level.dat in the template. How can I also carry that over?

 

It looks like I can whip up all the original data from

NBTTagCompound leveldat = CompressedStreamTools.readCompressed(new FileInputStream(new File(path_to_level_dat)));

 

I can't figure out how to work with it from there. Preferably, I'd be fine if saveWorldInfo did a phase 1 save, and then I went in after and inserted the FML. I don't know what Forge functions I should be using to do this. I'm about to try to get clever and just use the more primitive NBT operations to try to achieve it, but I was hoping there was something more elegant that had more guarantees to work. My success rate with making these changes have been ... oddly successful, but I think my luck is about to run out here.

Posted

Addendum: I just finished testing out some code that saved off the old NBT data before saveWorldInfo plowed over it. I then load the new level.dat, patch it with the old NBT data for the FML and Forge sections, and save that to disk. It looks like the operations themselves succeed, but the file has been monkeyed with by the time I get into the game. All the hotfixing I did gets removed, and with it goes the block IDs I wanted to carry over. So it's not as simple as adjusting that meta data. It looks like something in Forge goes in after me and overwrites the file with the new block ID table.

 

Is there some way I can replace the currently-loaded block ID table with the one I load from the original level.dat? I have the NBT string for all of this so I have the data. I am just unsure where to stuff it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Reach Out To Rapid Digital: What sapp Info: +1 41 4 80 7 14 85 Email INFO: rap iddi gita lrecov ery @ exe cs. com Hello, my name is Jayson, and I’m 35 years old from the United Kingdom. My family and I recently endured an incredibly challenging experience that I wouldn’t wish on anyone. We became victims of a cryptocurrency investment fraud scheme that saw us lose a staggering $807,000 in USDT and Bitcoins. The fraudsters had created a convincing facade, and we were lured into investing, only to discover later that the platform was a complete scam. We were left devastated, not just financially, but emotionally, as we had trusted these people and believed in the legitimacy of the investment. After the initial shock wore off, we desperately searched for ways to recover the lost funds. It seemed like an impossible task, and we felt as though there was no hope. That’s when, by sheer luck, we stumbled across a post about Rapid Digital Recovery, a cryptocurrency and funds recovery organization with a proven track record in cybersecurity and fraud recovery. We decided to reach out to them, and from the first interaction, we were impressed with their professionalism and transparency. They explained the recovery process in detail and reassured us that they had the skills and expertise to track down the perpetrators and recover our funds. This gave us a renewed sense of hope, something we hadn’t felt in months. What truly stood out during our experience with Rapid Digital Recovery was their dedication to the recovery process. The team went above and beyond, using sophisticated tracking tools and cyber forensics to gather critical information. Within a matter of weeks, they had successfully located the funds and traced the scam back to the fraudsters responsible. They worked with the authorities to ensure the criminals were held accountable for their actions. To our relief, the team at Rapid Digital Recovery was able to recover every single penny we had lost. The funds were returned in full, and the sense of closure we felt was invaluable. We couldn’t have imagined such a positive outcome in the early stages of our recovery journey, and we are deeply grateful for the work they did. If you ever find yourself in a similar situation, I highly recommend contacting Rapid Digital Recovery. Their expertise, transparency, and dedication to their clients make them the go-to choice for anyone seeking to recover lost cryptocurrency or funds. They truly gave us back our financial future.  
    • This is my first time modding anything, so maybe just skill issue. I'm using Forge 54.0.12 and Temurin 21.0.5+11-LTS I wanted to create a custom keybind and to check whether it works I'd like to send a chat message. I tried using Minecraft.getInstance().player.sendSystemMessage(Component.literal("test")); but IntelliJ couldnt resolve sendSystemMessage(...). Since I saw people using it in earlier versions, I tried the same thing with 1.20.6(- 50.1.0), where it works fine, now I can't figure out if this is intentional and whether there are other options for sending chat messages. On that note, is there more documentation than https://docs.minecraftforge.net/en/1.21.x/? It seems very incomplete compared to something like the Oracle Java docs
    • Hi, i'm having this error and I wanna fix it. we try: -Reload drivers -Eliminate .minecraft -Eliminate Java -Restart launcher -Verify if minecraft is using gpu -Mods  in .minecraft is empty -Install the latest and recomended version of forge idk what i have to do, help me pls. the lastest log is: https://mclo.gs/WAMao8x  
    • Read the FAQ, Rule #2. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/)  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.