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Position/Motion and Rotation Buggy Since 1.4.5


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Since updating my mod to 1.4.5, motion and rotation is very choppy, studdering to the correct angle and position. Has anyone else noticed this? Vanilla entities don't seem to be affected, although the code doesn't appear to have changed (from a quick looks through).




Yes, Today I added 3d rendering and animation to one of my mods that had a projectile. It tumbles in flight, and I quickly noticed choppy animation that wasn't present in earlier mods doing similar things.


I corrected many of the issues by using a datawatcher, it seems to update at a much smoother rate than it's NBT data. I am unsure why.


Motion itself isn't too bad, unless your lagging, but the rotation was a problem, almost rubber-banding effect.

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