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Posted

I am trying to use the OBJLoader to load and obj model in one of my blocks but for some reason it only works for the item itself and not the block? If I change the ModelResourceLocation from inventory to normal neither works? I tried to look at the mbe05 example but nothing seems to be wrong: https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe05_block_smartblockmodel2

 

My ModelBakeEvent:

        @SubscribeEvent
public void ModelBakeEvent(ModelBakeEvent event){
	try {
    	Function<ResourceLocation, TextureAtlasSprite> textureGetter = new Function<ResourceLocation, TextureAtlasSprite>() {
    		  public TextureAtlasSprite apply(ResourceLocation resourceLocation) {
    		        return Minecraft.getMinecraft().getTextureMapBlocks().registerSprite(resourceLocation);
    			  }
    			};
    	OBJModel model = (OBJModel) OBJLoader.instance.loadModel(new ResourceLocation(RefValues.MOD_ID+":models/obj/Gemstone.obj"));
    	IBakedModel baked = model.bake(model.getDefaultState(), Attributes.DEFAULT_BAKED_FORMAT, textureGetter);
		event.modelRegistry.putObject(new ModelResourceLocation(RefValues.MOD_ID+":"+RefValues.RUBY+RefValues.GEMSTONE, "inventory"), baked);
	} catch (IOException e) {
		e.printStackTrace();
	}
}

Posted

I tried adding my own custom state mapper but it doesn't seem to do anything?

 

        @SubscribeEvent
public void ModelBakeEvent(ModelBakeEvent event){

	StateMapperBase ignoreState = new StateMapperBase() {
	      @Override
	      protected ModelResourceLocation getModelResourceLocation(IBlockState iBlockState) {
	        return new ModelResourceLocation(RefValues.MOD_ID+":"+RefValues.RUBY+RefValues.GEMSTONE);
	      }
	    };
    ModelLoader.setCustomStateMapper(Gemstone.getGemstone(RefValues.RUBY), ignoreState);

	try {
    	Function<ResourceLocation, TextureAtlasSprite> textureGetter = new Function<ResourceLocation, TextureAtlasSprite>() {
    		  public TextureAtlasSprite apply(ResourceLocation resourceLocation) {
    		        return Minecraft.getMinecraft().getTextureMapBlocks().registerSprite(resourceLocation);
    			  }
    			};
    	OBJModel model = (OBJModel) OBJLoader.instance.loadModel(new ResourceLocation(RefValues.MOD_ID+":models/obj/Gemstone.obj"));
    	IBakedModel baked = model.bake(model.getDefaultState(), Attributes.DEFAULT_BAKED_FORMAT, textureGetter);
		event.modelRegistry.putObject(new ModelResourceLocation(RefValues.MOD_ID+":"+RefValues.RUBY+RefValues.GEMSTONE, "inventory"), baked);
	} catch (IOException e) {
		e.printStackTrace();
	}
}

Posted

That still didn't seem to work... So I was looking over the mbe05 example again and it turns out I don't even need the ModelBakeEvent since I'm using a custom ModelLoader but it doesn't seem to work.

 

blockstate json

{
    "variants": {
        "normal": { "model": "cwm:Gemstone.obj"  }
    }
}

 

Setting StateMap on Load

OBJLoader.instance.addDomain(RefValues.MOD_ID);
StateMapperBase objState = new StateMapperBase() {
@Override
protected ModelResourceLocation getModelResourceLocation(IBlockState iBlockState) {
        return new ModelResourceLocation(RefValues.MOD_ID+":"+RefValues.RUBY+RefValues.GEMSTONE);
}
};
ModelLoader.setCustomStateMapper(Gemstone.getGemstone(RefValues.RUBY), objState);

 

Setting Item Renderer

Item item = Item.getItemFromBlock(Gemstone.getGemstone(RefValues.RUBY));
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0,
new ModelResourceLocation(RefValues.MOD_ID+":"+RefValues.RUBY+RefValues.GEMSTONE));

 

Relevant console output

[12:29:53] [Client thread/ERROR] [FML]: Model definition for location cwm:rubyGemstone#facing=north not found
[12:29:53] [Client thread/ERROR] [FML]: Model definition for location cwm:rubyGemstone#facing=east not found
[12:29:53] [Client thread/ERROR] [FML]: Model definition for location cwm:rubyGemstone#facing=south not found
[12:29:44] [Client thread/ERROR] [FML]: Model definition for location cwm:rubyGemstone#facing=down not found
[12:29:44] [Client thread/ERROR] [FML]: Model definition for location cwm:rubyGemstone#facing=west not found
[12:29:44] [Client thread/ERROR] [FML]: Model definition for location cwm:rubyGemstone#facing=north not found

Posted

Oh, I figured it out. If I ItemModelMesher#register, instead of ModelLoader.setCustomModelResourceLocation It works in both the inventory and the world. Is there any reason I shouldn't use ItemModelMesher#register?

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