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programming player's moves and actions


takaczapka

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Hello there,

 

I've started modding a couple weeks ago, mainly as the way to teach kids programming.

 

I would like to create an "action command" mod which makes player to start moving and executing some actions. For example:

/move 5      - should make the player moving 5 steps forward

/dig 3          - should make the player to start digging if there are "diggable" blocks in front of him

/moveOrDig 10    - move 10 steps and dig if necessary

 

The case that Forge seems to be able only handle game events (or at least I couldn't find anything with which I could "program" a player moves). I don't want simply to teleport a player. I want say "move 10" and the player moves ten steps forward like in a normal game cycle but without me touching on a keyboard or a mouse.

 

Is this even possible? Any suggestions and ideas highly welcomed!

 

Thank you,

Maciej

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You can achieve this by emulating key presses from

ClientTickEvent

(you'll probably want the

PRE

phase).

 

Call

KeyBinding.onTick

with a key code to press that key for one tick.

KeyBinding#getKeyCode

returns the key code of a key binding, vanilla key bindings are stored in the

GameSettings

instance (the

Minecraft#gameSettings

field).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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  • 3 months later...

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