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[1.8.9] Modifying weapon attack damage


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I have a question about modifying attack damage of my custom sword. I have found that there is way to change the attack damage my sword makes by overriding getItemAttributeModifiers() and setting attack damage attribute. But my sword have levels like (Lv 1, Lv 2) which add bonus damage to weapon. I am storing the level of sword using NBT data. So now when I want to apply the bonus attack damage depending on level of weapon I need to read the level of sword from NBT data.

The problem is that there is now way to pass the ItemStack of my sword to getItemAttributeModifiers(). Do someone know how to do it?

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