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[1.7.10] I can Custom EntityPlayerMP?


jmylifecolor

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How well are you with Java? Because that shit is harder than one would think it is. A lot of problems can come from it.

 

Anyway - have actually tried ANYTHING?

1.7.10 is no longer supported by forge, you are on your own.

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How well are you with Java? Because that shit is harder than one would think it is. A lot of problems can come from it.

 

Anyway - have actually tried ANYTHING?

Oh, Thanks Your Answer. I can't english very well.. sorry :)

 

I tried my custom class extends EntityPlayerMP.

 

But that is the problem then.

I don't know.    :-[

 

public CustomPlayer(MinecraftServer server  WorldServer problem_1, GameProfile uuid,

ItemInWorldManager problem_2)

 

 

i don't know input        problem_1, problme_2...

 

 

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Look at FakePlayer class. It tells you how to make instance of player.

 

Note: FakePlayer is not designed to be spawned as entity in world. It is supposed to be used as server-side "acting" class on which you can (somehow) operate on data.

Note 2: Consider making "special" player based on EntityLivingBase. Extending Player classes should happen only if you REALLy need them to be actual players, but then again - it is not as easy as jsut spawning them - fake-ish player entities don't work well with system.

 

I can't really help without DIRECT questions. I was working on player-like NPCs like thrice (+currently) and I always ended up with extending EntityLivingBase. It's cleaner that way and it doesn't mess with internal systems.

1.7.10 is no longer supported by forge, you are on your own.

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Look at FakePlayer class. It tells you how to make instance of player.

 

Note: FakePlayer is not designed to be spawned as entity in world. It is supposed to be used as server-side "acting" class on which you can (somehow) operate on data.

Note 2: Consider making "special" player based on EntityLivingBase. Extending Player classes should happen only if you REALLy need them to be actual players, but then again - it is not as easy as jsut spawning them - fake-ish player entities don't work well with system.

 

I can't really help without DIRECT questions. I was working on player-like NPCs like thrice (+currently) and I always ended up with extending EntityLivingBase. It's cleaner that way and it doesn't mess with internal systems.

 

Very Very Thanks xD

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