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[1.8.9] Armor model code


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is the base class for the armour layer,


is used for all bipedal models. It uses one


for the legs and one for the head, chest and boots. Zombies, Skeletons and Armor Stands use their own models instead of the base




To use custom models for your own armour, you need to override

Item#getArmorModel(EntityLivingBase, ItemStack, int, ModelBiped)

to return a


that renders your armour.


I don't know much about rendering, so I can't help you much more than this.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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