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[1.8.9] Armor model code


blahblahbal

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LayerArmorBase

is the base class for the armour layer,

LayerBipedArmor

is used for all bipedal models. It uses one

ModelBiped

for the legs and one for the head, chest and boots. Zombies, Skeletons and Armor Stands use their own models instead of the base

ModelBiped

s.

 

To use custom models for your own armour, you need to override

Item#getArmorModel(EntityLivingBase, ItemStack, int, ModelBiped)

to return a

ModelBiped

that renders your armour.

 

I don't know much about rendering, so I can't help you much more than this.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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