Jump to content

[1.8.9]Entity taking damage on world load


Recommended Posts

So I've written a custom Entity; nothing special, it just extends EntityTameable, follows the player around and attacks stuff for them. The only difference is that it's summoned from an item, rather than tamed in the traditional way.


However, when the user quits, then comes back in, the entity takes damage until it dies.


Here's the class in case it's needed:

package com.nosrick.masterofmagic.entities;

import java.util.UUID;

import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IEntityOwnable;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;
import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.passive.EntityTameable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;

public class EntityGuardianSpirit extends EntityTameable implements IEntityOwnable

public EntityGuardianSpirit(World worldIn) 
        this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
        this.tasks.addTask(2, new EntityAIFollowOwner(this, 0.4D, 10.0F, 2.0F));
        this.tasks.addTask(3, new EntityAIWander(this, 0.2D));
        this.tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(4, new EntityAILookIdle(this));
        this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
        this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
        this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));

protected void applyEntityAttributes()

    // standard attributes registered to EntityLivingBase

    // need to register any additional attributes

public String getOwnerId() 
	return this.dataWatcher.getWatchableObjectString(17);

public EntityLivingBase getOwner() 
        UUID uuid = UUID.fromString(this.getOwnerId());
        EntityPlayer owner = this.worldObj.getPlayerEntityByUUID(uuid);
        return owner;

public void setOwnerId(String owner)
	this.dataWatcher.updateObject(17, owner);

public EntityAgeable createChild(EntityAgeable ageable) 
	return null;


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.