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It seems the LivingJumpEvent is detecting a change in the entity Ymotion (I may be wrong). This has caused some unexpected issues.

 

I have noticed, while using LivingJumpEvent, the event triggers when climbing ladders. I have used !player.isOnLadder() to avoid this, but the event still triggers when the player reaches the top of a ladder.

The event also triggers when the player is attacked (knocked back), but only when on a server.

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