Jump to content

[1.8.9] One JSON file for multiple fluids


MrRiegel

Recommended Posts

Is it possible to make only one json file for any fluid?

because the number of fluids is arbitrary.

I change the color of the fluids in a config file.

 

And another question: As long as the fluids spreads the fps decrease by 10-20. With water and lava fps is stable. Any idea why?

 

fluids.json

{
    "forge_marker": 1,
    "defaults": {
        "model": "forge:fluid"
    },
    "variants": {
        "normal": [
            {
                "custom": {
                    "fluid": "what name here ?"
                }
            }
        ]
    }
}

 

ModFluids.java

public class ModFluids {
public static final Map<Integer, Fluid> fluids = Maps.newHashMap();
public final static Map<Integer, CustomBlockFluid> blocks = Maps
		.newHashMap();

public static void registerFluids(List<CustomFluid> list) {
	for (int i = 0; i < list.size(); i++) {
		CustomFluid fluid = list.get(i);
		registerFluid(fluid, i);

	}
}

private static void registerFluid(CustomFluid f, int index) {
	boolean useOwnFluid = FluidRegistry.registerFluid(f.toFluid());

	if (useOwnFluid) {
		fluids.put(index, FluidRegistry.getFluid(f.name));
		registerFluidBlock(f, index);

	}
}

private static void registerFluidBlock(CustomFluid fluid, int index) {
	CustomBlockFluid block = new CustomBlockFluid(fluid);
	block.setRegistryName("fluid." + block.getFluid().getName());
	block.setUnlocalizedName(CustomFluids.MODID + ":"
			+ block.getFluid().getUnlocalizedName());
	block.setCreativeTab(CreativeTab.tab1);
	blocks.put(index, block);
	GameRegistry.registerBlock(blocks.get(index));
	FluidRegistry.addBucketForFluid(FluidRegistry.getFluid(fluid.name));

}
}

 

ClientProxy.java

public class ClientProxy extends CommonProxy {

@Override
public void preInit(FMLPreInitializationEvent event) throws IOException {
	super.preInit(event);
	registerRenderers();
	for (Entry<Integer, Fluid> e:ModFluids.fluids.entrySet()) {
		Fluid f=e.getValue();
		Item fluid = Item.getItemFromBlock(f.getBlock());
		ModelBakery.registerItemVariants(fluid);
		final ModelResourceLocation fluidLocation = new ModelResourceLocation(
				CustomFluids.MODID + ":fluid");
		ModelLoader.setCustomMeshDefinition(fluid,
				new ItemMeshDefinition() {
					public ModelResourceLocation getModelLocation(
							ItemStack stack) {
						return fluidLocation;
					}
				});
		ModelLoader.setCustomStateMapper(f.getBlock(),
				new StateMapperBase() {
					protected ModelResourceLocation getModelResourceLocation(
							IBlockState state) {
						return fluidLocation;
					}
				});
	}
}

@Override
public void init(FMLInitializationEvent event) {
	super.init(event);
	registerItemModels();
}

@Override
public void postInit(FMLPostInitializationEvent event) {
	super.postInit(event);
}

public void registerItemModels() {
}

public void registerRenderers() {
}

}

 

CustomFluid.java

public class CustomFluid {
String name;
String displayName;
int luminosity;
int density = 1000;
int temperature = 300;
int viscosity = 1000;
boolean gas;
List<String> biomes;
List<Effect> effects;
boolean flammable;
boolean fireSource;
String material;
boolean generate;
int lakeSize;
int chunkChance;
int color = 0x6495ED;
Design design = Design.WATER;

enum Design {
	WATER, LAVA;

	ResourceLocation getStill() {
		if (this == WATER)
			return new ResourceLocation(CustomFluids.MODID
					+ ":fluid/liquid");
		else if (this == LAVA)
			return new ResourceLocation(CustomFluids.MODID
					+ ":fluid/molten_metal");
		return new ResourceLocation(CustomFluids.MODID
				+ ":fluid/liquid");
	}

	ResourceLocation getFlowing() {
		if (this == WATER)
			return new ResourceLocation(CustomFluids.MODID
					+ ":fluid/liquid_flow");
		else if (this == LAVA)
			return new ResourceLocation(CustomFluids.MODID
					+ ":fluid/molten_metal_flow");
		return new ResourceLocation(CustomFluids.MODID
				+ ":fluid/liquid_flow");
	}
}


public CustomFluid(String name, String displayName, int luminosity,
		int density, int temperature, int viscosity, boolean gas,
		List<String> biomes, List<Effect> effects, boolean flammable,
		boolean fireSource, String material, boolean generate,
		int lakeSize, int chunkChance, int color, Design design) {
	this.name = name;
	this.displayName = displayName;
	this.luminosity = luminosity;
	this.density = density;
	this.temperature = temperature;
	this.viscosity = viscosity;
	this.gas = gas;
	this.biomes = biomes;
	this.effects = effects;
	this.flammable = flammable;
	this.fireSource = fireSource;
	this.material = material;
	this.generate = generate;
	this.lakeSize = lakeSize;
	this.chunkChance = chunkChance;
	this.color = color;
	this.design = design;
}



public Fluid toFluid() {
	return new Fluid(name, null, null) {
		@Override
		public String getLocalizedName(FluidStack stack) {
			return displayName;
		}

		@Override
		public int getColor() {
			int c = color;
			if (((c >> 24) & 0xFF) == 0) {
				c |= 0xFF << 24;
			}
			return c;
		}

		@Override
		public ResourceLocation getStill() {
			return design.getStill();
		}

		@Override
		public ResourceLocation getFlowing() {
			return design.getFlowing();
		}

	}.setLuminosity(luminosity).setDensity(density)
			.setTemperature(temperature).setViscosity(viscosity)
			.setGaseous(gas);
}
}

 

Link to comment
Share on other sites

The

"fluid"

value in the variants of your blockstates file is the name of the

Fluid

to render (the first argument of the

Fluid

constructor). I don't think it's possible have a blockstates file that works for any arbitrary fluid unless you create a custom model loader; you need to have one variant per fluid.

 

You can see my fluid registration code here, my model registration code here and my blockstates file here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • For crash 1, set max-tick-time to -1 in your server.properties Crash 2 shows a conflict or incompatibility between LuckPerms and the mod boh-0.0.6.1-forge-1.20.1_2.jar
    • Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here  
    • so my minecraft crashes when opening my world, i played without any troubles for about 5 days and today it started tweaking.. pls help me
    • Hi guys! I am having some issues with the server crashing over and over and I was hoping to get some guidance.  Thanks in advance! Crash 1: java.lang.Error: ServerHangWatchdog detected that a single server tick took 60.00 seconds (should be max 0.05)     at net.minecraft.server.dedicated.ServerWatchdog.run(ServerWatchdog.java:43) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:classloading}     at java.lang.Thread.run(Thread.java:840) ~[?:?] { Crash 2: java.lang.IllegalStateException: Capability missing for eeb7f026-34b4-42f5-9164-e7736461df83     at me.lucko.luckperms.forge.capabilities.UserCapabilityImpl.lambda$get$0(UserCapabilityImpl.java:66) ~[?:?] {re:classloading,re:classloading,re:classloading}     at net.minecraftforge.common.util.LazyOptional.orElseThrow(LazyOptional.java:261) ~[forge-1.20.1-47.3.10-universal.jar%23222!/:?] {re:mixin,re:classloading}     at me.lucko.luckperms.forge.capabilities.UserCapabilityImpl.get(UserCapabilityImpl.java:66) ~[?:?] {re:classloading,re:classloading,re:classloading}     at me.lucko.luckperms.forge.util.BrigadierInjector$InjectedPermissionRequirement.test(BrigadierInjector.java:143) ~[?:?] {}     at me.lucko.luckperms.forge.util.BrigadierInjector$InjectedPermissionRequirement.test(BrigadierInjector.java:129) ~[?:?] {}     at com.mojang.brigadier.tree.CommandNode.canUse(CommandNode.java:65) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parseNodes(CommandDispatcher.java:359) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parse(CommandDispatcher.java:349) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parse(CommandDispatcher.java:317) ~[brigadier-1.1.8.jar%2376!/:?] {}     at net.minecraft.commands.Commands.m_230957_(Commands.java:237) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:classloading}     at net.mcreator.boh.procedures.TeleportbenProcedure.lambda$execute$2(TeleportbenProcedure.java:65) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at net.mcreator.boh.BohMod.lambda$tick$2(BohMod.java:96) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at java.util.ArrayList.forEach(ArrayList.java:1511) ~[?:?] {re:mixin}     at net.mcreator.boh.BohMod.tick(BohMod.java:96) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at net.mcreator.boh.__BohMod_tick_ServerTickEvent.invoke(.dynamic) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading,pl:eventbus:B}     at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.event.ForgeEventFactory.onPostServerTick(ForgeEventFactory.java:950) ~[forge-1.20.1-47.3.10-universal.jar%23222!/:?] {re:classloading}     at net.minecraft.server.MinecraftServer.m_5705_(MinecraftServer.java:835) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:661) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at java.lang.Thread.run(Thread.java:840) ~[?:?] {}
    • Hello there! I am trying to make custom dimensions for a modpack I am making in an older minecraft version, 1.16.5. I like that version and it has a few other mods that have not been updated that I would still like to use. Anyway, I am having a terrible time with getting my dimension to work and have tried using code from other peoples projects to at least figure out what I'm supposed to be doing but it has not been as helpful as I would have liked. If anyone could help that would be greatly appreciated! Here is my github with all the code as I am using it: https://github.com/BladeColdsteel/InvigoratedDimensionsMod I have also included the last log, https://pastebin.com/zX9vsDSq, I had when I tried to load up a world, let me know if there is anything else I should send though, thank you!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.