Posted March 19, 20169 yr Would like some help again if possible. In 1.8.9 I had the code(Next line down) GameRegistry.registerItem(PreInit.topaz_chestplate = new ItemTopazArmor("topaz_chestplate", PreInit.topazA, 1, 1), "topaz_chestplate"); When brought over to 1.9, it seems to have changed, this is the Vanilla diamond armor for 1.9. registerItem(310, "diamond_helmet", (new ItemArmor(ItemArmor.ArmorMaterial.DIAMOND, 3, EntityEquipmentSlot.HEAD)).setUnlocalizedName("helmetDiamond")); When trying to replicate that for my topaz helmet, I get no errors in coding, but I do get a crash which points back towards that line, here is my replicate code for the Topaz Helmet GameRegistry.registerItem(PreInit.topaz_helmet = new ItemTopazArmor("topaz_helmet", PreInit.topazA, 3, EntityEquipmentSlot.HEAD)); Any help on this one? Thanks.
March 19, 20169 yr you are probably getting a null pointer exception because you are doing an assignment inside of a function call. Move your assignment statement in front of the register call and pass in the variable. Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
March 19, 20169 yr Author The error in the console I get is Initializing game java.lang.IllegalArgumentException: Attempted to register a block with no name: com.rbs.slurpiesdongles.armor.ItemTopazArmor@1f1a57e8 Here is the pastebin of the crash report http://pastebin.com/rFJugP9N
March 19, 20169 yr GameRegistry.registerItem(Item, String) registers the item with the specified name. GameRegistry.registerItem(Item) registers the item with its registry name, which can be set with Item#setRegistryName . You haven't set the item's registry name, so GameRegistry.registerItem(Item) throws an exception. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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