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Ok I have encountered a bit of problem that is leaving me scratching my head a bit.

 

I am rendering a living entity onto the HUD, and I have it working great except for one small problem.

 

If there is an image on the same X as my rendered object, it becomes affected by lighting, and if the sky is the backdrop, the sky changes colors slightly.

 

I have tried disabling all the common features after my render, but nothing seems to be fixing the issue.(Yes, I did try doing a GL11.glDisable(GL11.GL_LIGHTING), this does not work, it still causes images to be effected by lighting.

 

I will point out that I am using the entities current renderer to do my rendering, I just translate, rotate and scale it into place, and I have been setting up my environment the normal way with entityRenderer.setupOverlayRendering(Although it makes no difference it seems whether I do this or not).

 

Here is my relavent rendering code:

RenderLiving ren = (RenderLiving) RenderManager.instance.getEntityClassRenderObject(el.getClass());
GL11.glTranslatef(locX, locY, 0);
GL11.glRotatef(180, 0, 0, 1);
GL11.glScaled(25, 25, 25);
ren.doRender(el, 1, 1, 1, 0, 0);

 

Anyone got a clue?

 

Edit:  I solved it with a GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); So it's all good now :)

(That pushes the current settings stack, so when you pop the stack, they are restored)

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