Posted March 23, 20169 yr good days i having suggestion about the json models works as they come in 1.8 if i wanna make an animated item little more complex i need to make a separate json file for every animation frame of mi mod resulting in than to make a simeple pistol like this i have to create 22 diferent json files and is not exactly the best animation when i notice the change in the json files for the 1.9 i think for a brief this could be solved all the textures and rotations controlled by a single file but wass not as i think in the new system the old method ModelResourceLocation getModel() just get moved to a json file and from this i must call all the other jsons using predicates :{}, soo still i have to create 22 files plus this one json replacing the getModel() soo i suggest to make posible to anidate a json extructure inside another json file soo in place of doing something like this declaring four separate files https://gist.github.com/anonymous/85acc8c28e6c108f5cf9 you could do something like this, all in just one file https://gist.github.com/anonymous/b30ea632b3a1dbc6f0ec or even more convenient give the hability of only declare the replace for the textures https://gist.github.com/anonymous/ee3d2b2f169e6347a855 well thanks for reading and sorry im not native english speak
March 24, 20169 yr Author well i couldn't make it run but looks more like the kind of animation you do on the chest top went open this could be use to animate a item in hand ? more exactly to create a fluid item animation to replace something like the bow tighten animation
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