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Hello, in my mod I have a gun, which shoots bullets which are entities, I want to be able to make an entity wield the gun and shoot it much like a skeleton uses a bow. I have this as my entity (ruthlessly copied from EntitySkeleton);

package uk.co.toomuchminecraft.sabermod;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import java.util.Calendar;

import net.minecraft.src.AchievementList;
import net.minecraft.src.Block;
import net.minecraft.src.DamageSource;
import net.minecraft.src.Enchantment;
import net.minecraft.src.EnchantmentHelper;
import net.minecraft.src.Entity;
import net.minecraft.src.EntityAIArrowAttack;
import net.minecraft.src.EntityAIAttackOnCollide;
import net.minecraft.src.EntityAIHurtByTarget;
import net.minecraft.src.EntityAILookIdle;
import net.minecraft.src.EntityAINearestAttackableTarget;
import net.minecraft.src.EntityAISwimming;
import net.minecraft.src.EntityAIWander;
import net.minecraft.src.EntityAIWatchClosest;
import net.minecraft.src.EntityArrow;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.EntityMob;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.EnumCreatureAttribute;
import net.minecraft.src.IRangedAttackMob;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraft.src.MathHelper;
import net.minecraft.src.NBTTagCompound;
import net.minecraft.src.World;

public class EntityStormTrooper extends EntityMob implements IRangedAttackMob
{
    private EntityAIArrowAttack field_85037_d = new EntityAIArrowAttack(this, 0.25F, 60, 10.0F);
    private EntityAIAttackOnCollide field_85038_e = new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.31F, false);

    public EntityStormTrooper(World par1World)
    {
        super(par1World);
        this.texture = "/SaberMod/mobs/stormtrooper.png";
        this.moveSpeed = 0.25F;
        this.tasks.addTask(1, new EntityAISwimming(this));
        this.tasks.addTask(5, new EntityAIWander(this, this.moveSpeed));
        this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(6, new EntityAILookIdle(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true));

        if (par1World != null && !par1World.isRemote)
        {
            this.func_85036_m();
        }
    }

    protected void entityInit()
    {
        super.entityInit();
        this.dataWatcher.addObject(13, new Byte((byte)0));
    }

    /**
     * Returns true if the newer Entity AI code should be run
     */
    public boolean isAIEnabled()
    {
        return true;
    }

    public int getMaxHealth()
    {
        return 20;
    }

    /**
     * Returns the sound this mob makes while it's alive.
     */
    protected String getLivingSound()
    {
        return "sabermod.stormtrooper.stormtrooper";
    }

    /**
     * Returns the sound this mob makes when it is hurt.
     */
    protected String getHurtSound()
    {
        return "";
    }

    /**
     * Returns the sound this mob makes on death.
     */
    protected String getDeathSound()
    {
        return "";
    }

    /**
     * Plays step sound at given x, y, z for the entity
     */
    protected void playStepSound(int par1, int par2, int par3, int par4)
    {
        this.func_85030_a("mob.zombie.step", 0.15F, 1.0F);
    }

    /**
     * Returns the amount of damage a mob should deal.
     */
    public int getAttackStrength(Entity par1Entity)
    {
    	return super.getAttackStrength(par1Entity);
    }

    /**
     * Get this Entity's EnumCreatureAttribute
     */
    public EnumCreatureAttribute getCreatureAttribute()
    {
        return EnumCreatureAttribute.UNDEFINED;
    }

    /**
     * Returns the item ID for the item the mob drops on death.
     */
    protected int getDropItemId()
    {
        return Item.ingotIron.shiftedIndex;
    }
    
    protected void dropRareDrop(int par1)
    {
        switch (this.rand.nextInt(3))
        {
            case 0:
                this.dropItem(new ItemStack(SaberMod.blasterBattery, 1, 15).itemID, 1);
                break;
            case 1:
                this.dropItem(new ItemStack(SaberMod.blasterBattery, 1, 0).itemID, 1);
                break;
            case 2:
                this.dropItem(Item.beefRaw.shiftedIndex, 3);
        }
    }

    @Override
    protected void func_82164_bB()
    {
        super.func_82164_bB();
        this.setCurrentItemOrArmor(0, new ItemStack(SaberMod.blaster));
    }

    /**
     * Initialize this creature.
     */
    public void initCreature()
    {
        if (this.rand.nextFloat() >= field_82181_as[this.worldObj.difficultySetting])
        {
            ;
        }

        this.canPickUpLoot = false;

        if (this.getCurrentItemOrArmor(4) == null)
        {
            Calendar var1 = this.worldObj.getCurrentDate();

            if (var1.get(2) + 1 == 10 && var1.get(5) == 31 && this.rand.nextFloat() < 0.25F)
            {
                this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Block.pumpkinLantern : Block.pumpkin));
                this.equipmentDropChances[4] = 0.0F;
            }
        }
    }

    public void func_85036_m()
    {
        this.tasks.func_85156_a(this.field_85038_e);
        this.tasks.func_85156_a(this.field_85037_d);
        ItemStack var1 = this.getHeldItem();

        if (var1 != null && var1.itemID == SaberMod.blaster.shiftedIndex)
        {
            this.tasks.addTask(4, this.field_85037_d);
        }
        else
        {
            this.tasks.addTask(4, this.field_85038_e);
        }
    }

    /**
     * Attack the specified entity using a ranged attack.
     */
    public void attackEntityWithRangedAttack(EntityLiving par1EntityLiving)
    {
        EntityBlast var2 = new EntityBlast(this.worldObj, this);
        int var3 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem());
        int var4 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem());

        if (var3 > 0)
        {
            var2.setDamage(var2.getDamage() + (double)var3 * 0.5D + 0.5D);
        }

        if (var4 > 0)
        {
            var2.setKnockbackStrength(var4);
        }

        if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0)
        {
            var2.setFire(100);
        }

        this.func_85030_a("", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
        this.worldObj.spawnEntityInWorld(var2);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readEntityFromNBT(par1NBTTagCompound);

        this.func_85036_m();
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeEntityToNBT(par1NBTTagCompound);
    }

    /**
     * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot
     */
    public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack)
    {
        super.setCurrentItemOrArmor(par1, par2ItemStack);

        if (!this.worldObj.isRemote && par1 == 0)
        {
            this.func_85036_m();
        }
    }
}

 

Which is meant to shoot the blaster, which class looks like this;

package uk.co.toomuchminecraft.sabermod;

import java.io.ByteArrayOutputStream;
import java.io.DataOutputStream;
import java.util.ArrayList;
import java.util.List;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import cpw.mods.fml.common.network.PacketDispatcher;

import net.minecraft.src.CreativeTabs;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraft.src.Packet250CustomPayload;
import net.minecraft.src.World;

public class SaberBlaster extends Item
{

public SaberBlaster(int par1)
{
	super(par1);
	this.iconIndex = 72;
	this.bFull3D = true;
	setCreativeTab(CreativeTabs.tabCombat);
	this.maxStackSize = 1;
	this.setMaxDamage(500);
}

@Override
public String getTextureFile()
{
	return "/SaberMod/items.png";
}

    /**
     * Returns a slot index in main inventory containing a specific itemID
     */
    private ItemStack getInventoryFirstItemStack(EntityPlayer par2EntityPlayer)
    {
        for (int var1 = 0; var1 < par2EntityPlayer.inventory.mainInventory.length; ++var1)
        {
            if (par2EntityPlayer.inventory.mainInventory[var1] != null && par2EntityPlayer.inventory.mainInventory[var1].itemID == SaberMod.blasterBattery.shiftedIndex)
            {
            	if(par2EntityPlayer.inventory.getStackInSlot(var1).getItemDamage() > 0)
            	{
            		return par2EntityPlayer.inventory.getStackInSlot(var1);
            	}
            }
        }
        
        return null;
    }
    
    private void getSoundToPlay(EntityPlayer par2EntityPlayer)
    {
    	ItemStack stack = null;
        for (int var1 = 0; var1 < par2EntityPlayer.inventory.mainInventory.length; ++var1)
        {
            if (par2EntityPlayer.inventory.mainInventory[var1] != null && par2EntityPlayer.inventory.mainInventory[var1].itemID == SaberMod.blasterBattery.shiftedIndex)
            {
            		stack = par2EntityPlayer.inventory.getStackInSlot(var1);
            }
        }
        
        if(stack != null)
        {
        	if(stack.getItemDamage() > 0)
        	{
        		sendSoundPacket(4);
        	}
        	else
        	{
        		sendSoundPacket(3);
        	}
        }
    }

    /**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
    	if(getInventoryFirstItemStack(par3EntityPlayer) != null)
    	{
    		EntityBlast blast = new EntityBlast(par2World, par3EntityPlayer);
    		if (!par2World.isRemote)
    		{
    			par2World.spawnEntityInWorld(blast);
    		}
    		getSoundToPlay(par3EntityPlayer);
    		getInventoryFirstItemStack(par3EntityPlayer).setItemDamage(getInventoryFirstItemStack(par3EntityPlayer).getItemDamage() - 1);
    	}
    	return par1ItemStack;
    }
    
    @SideOnly(Side.CLIENT)
    private void sendSoundPacket(int sound)
    {
    	
    	ByteArrayOutputStream bos = new ByteArrayOutputStream(4);
    	DataOutputStream outputStream = new DataOutputStream(bos);
    	try
    	{
    		outputStream.writeInt(sound);
    	}
    	catch (Exception ex)
    	{
    		ex.printStackTrace();
    	}

    	Packet250CustomPayload packet = new Packet250CustomPayload();
    	packet.channel = "SaberSound";
    	packet.data = bos.toByteArray();
    	packet.length = bos.size();
    	PacketDispatcher.sendPacketToServer(packet);
    }
}

 

The Model;

package uk.co.toomuchminecraft.sabermod.client;

import uk.co.toomuchminecraft.sabermod.EntityStormTrooper;
import net.minecraft.src.Entity;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.ModelRenderer;
import net.minecraft.src.ModelZombie;
import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;

@SideOnly(Side.CLIENT)
public class ModelStormTrooper extends ModelZombie
{
    public ModelStormTrooper()
    {
        this(0.0F);
    }

    public ModelStormTrooper(float par1)
    {
        super(par1, 0.0F, 64, 32);
    }

    /**
     * Used for easily adding entity-dependent animations. The second and third float params here are the same second
     * and third as in the setRotationAngles method.
     */
    public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
    {
        this.aimedBow = true;
        super.setLivingAnimations(par1EntityLiving, par2, par3, par4);
    }

    /**
     * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
     * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
     * "far" arms and legs can swing at most.
     */
    public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
    {
        super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
    }
}

 

and the render are as so;

package uk.co.toomuchminecraft.sabermod.client;

import org.lwjgl.opengl.GL11;

import uk.co.toomuchminecraft.sabermod.EntityStormTrooper;
import net.minecraft.client.Minecraft;
import net.minecraft.src.Entity;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.FontRenderer;
import net.minecraft.src.ModelBase;
import net.minecraft.src.RenderLiving;
import net.minecraft.src.Tessellator;

public class RenderStormTrooper extends RenderLiving
{

    public RenderStormTrooper(ModelBase modelbase, float f)
    {
        super(modelbase, f);
    }
    
    public void func_177_a(EntityStormTrooper entityRandom, double d, double d1, double d2, 
            float f, float f1)
    {
        super.doRenderLiving(entityRandom, d, d1, d2, f, f1);
    }

    public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2, 
            float f, float f1)
    {
        func_177_a((EntityStormTrooper)entityliving, d, d1, d2, f, f1);
    }

    public void doRender(Entity entity, double d, double d1, double d2, 
            float f, float f1)
    {
        func_177_a((EntityStormTrooper)entity, d, d1, d2, f, f1);
    }
}

 

How can I make the blaster appear in the entities hand and for it to shoot the bullet;

package uk.co.toomuchminecraft.sabermod;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import java.util.List;
import java.util.Random;

import net.minecraft.src.AxisAlignedBB;
import net.minecraft.src.Block;
import net.minecraft.src.DamageSource;
import net.minecraft.src.Entity;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.IProjectile;
import net.minecraft.src.ItemStack;
import net.minecraft.src.MathHelper;
import net.minecraft.src.MovingObjectPosition;
import net.minecraft.src.NBTTagCompound;
import net.minecraft.src.Vec3;
import net.minecraft.src.World;

public class EntityBlast extends Entity implements IProjectile
{
    private int xTile = -1;
    private int yTile = -1;
    private int zTile = -1;
    private int inTile = 0;
    private int inData = 0;
    private boolean inGround = false;

    /** Seems to be some sort of timer for animating an arrow. */
    public int arrowShake = 0;

    /** The owner of this arrow. */
    public Entity shootingEntity;
    private int ticksInGround;
    private int ticksInAir = 0;
    private double damage = 2.0D;

    /** The amount of knockback an arrow applies when it hits a mob. */
    private int knockbackStrength;

    public EntityBlast(World par1World)
    {
        super(par1World);
        this.setSize(0.5F, 0.5F);
    }

    public EntityBlast(World par1World, double par2, double par4, double par6)
    {
        super(par1World);
        this.setSize(0.5F, 0.5F);
        this.setPosition(par2, par4, par6);
        this.yOffset = 0.0F;
    }

    public EntityBlast(World par1World, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5)
    {
        super(par1World);
        this.shootingEntity = par2EntityLiving;

        this.posY = par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight() - 0.10000000149011612D;
        double var6 = par3EntityLiving.posX - par2EntityLiving.posX;
        double var8 = par3EntityLiving.posY + (double)par3EntityLiving.getEyeHeight() - 0.699999988079071D - this.posY;
        double var10 = par3EntityLiving.posZ - par2EntityLiving.posZ;
        double var12 = (double)MathHelper.sqrt_double(var6 * var6 + var10 * var10);

        if (var12 >= 1.0E-7D)
        {
            float var14 = (float)(Math.atan2(var10, var6) * 180.0D / Math.PI) - 90.0F;
            float var15 = (float)(-(Math.atan2(var8, var12) * 180.0D / Math.PI));
            double var16 = var6 / var12;
            double var18 = var10 / var12;
            this.setLocationAndAngles(par2EntityLiving.posX + var16, this.posY, par2EntityLiving.posZ + var18, var14, var15);
            this.yOffset = 0.0F;
            float var20 = (float)var12 * 0.2F;
            this.setThrowableHeading(var6, var8 + (double)var20, var10, par4, par5);
        }
    }

    public EntityBlast(World par1World, EntityLiving par2EntityLiving)
    {
        super(par1World);
        Random rand = new Random();
        this.shootingEntity = par2EntityLiving;
        this.setSize(0.5F, 0.5F);
        this.setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch);
        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.posY -= 0.10000000149011612D;
        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.setPosition(this.posX, this.posY, this.posZ);
        this.yOffset = 0.0F;
        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / ((rand.nextFloat() * 10) + 175.0F) * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / ((rand.nextFloat() * 10) + 175.0F) * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / ((rand.nextFloat() * 10) + 175.0F) * (float)Math.PI));
        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, 20F * 1.5F, 1.0F);
    }

    protected void entityInit()
    {
        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
    }

    /**
     * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
     */
    public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
    {
        float var9 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
        par1 /= (double)var9;
        par3 /= (double)var9;
        par5 /= (double)var9;
        par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
        par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
        par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
        par1 *= (double)par7;
        par3 *= (double)par7;
        par5 *= (double)par7;
        this.motionX = par1;
        this.motionY = par3;
        this.motionZ = par5;
        float var10 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var10) * 180.0D / Math.PI);
        this.ticksInGround = 0;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
     * posY, posZ, yaw, pitch
     */
    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
    {
        this.setPosition(par1, par3, par5);
        this.setRotation(par7, par8);
    }

    @SideOnly(Side.CLIENT)

    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    public void setVelocity(double par1, double par3, double par5)
    {
        this.motionX = par1;
        this.motionY = par3;
        this.motionZ = par5;

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var7) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch;
            this.prevRotationYaw = this.rotationYaw;
            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            this.ticksInGround = 0;
        }
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        super.onUpdate();

        if(this.inGround)
        {
        	this.setDead();
        }
        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var1) * 180.0D / Math.PI);
        }

        int var16 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

        if (var16 > 0)
        {
            Block.blocksList[var16].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
            AxisAlignedBB var2 = Block.blocksList[var16].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);

            if (var2 != null && var2.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
            {
                this.inGround = true;
            }
        }

        if (this.arrowShake > 0)
        {
            --this.arrowShake;
        }

        if (this.inGround)
        {
            int var18 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
            int var19 = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);

            if (var18 == this.inTile && var19 == this.inData)
            {
                ++this.ticksInGround;

                if (this.ticksInGround == 1200)
                {
                    this.setDead();
                }
            }
            else
            {
                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
        }
        else
        {
            ++this.ticksInAir;
            Vec3 var17 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            Vec3 var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition var4 = this.worldObj.rayTraceBlocks_do_do(var17, var3, false, true);
            var17 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (var4 != null)
            {
                var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);
            }

            Entity var5 = null;
            List var6 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
            double var7 = 0.0D;
            int var9;
            float var11;

            for (var9 = 0; var9 < var6.size(); ++var9)
            {
                Entity var10 = (Entity)var6.get(var9);

                if (var10.canBeCollidedWith() && (var10 != this.shootingEntity || this.ticksInAir >= 5))
                {
                    var11 = 0.3F;
                    AxisAlignedBB var12 = var10.boundingBox.expand((double)var11, (double)var11, (double)var11);
                    MovingObjectPosition var13 = var12.calculateIntercept(var17, var3);

                    if (var13 != null)
                    {
                        double var14 = var17.distanceTo(var13.hitVec);

                        if (var14 < var7 || var7 == 0.0D)
                        {
                            var5 = var10;
                            var7 = var14;
                        }
                    }
                }
            }

            if (var5 != null)
            {
                var4 = new MovingObjectPosition(var5);
            }

            float var20;

            if (var4 != null)
            {
                if (var4.entityHit != null)
                {
                    var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    int var23 = MathHelper.ceiling_double_int((double)var20 * this.damage);

                    if (this.getIsCritical())
                    {
                        var23 += this.rand.nextInt(var23 / 2 + 2);
                    }

                    DamageSource var21 = DamageSource.generic;

                    if (this.isBurning())
                    {
                        var4.entityHit.setFire(5);
                    }

                    if (var4.entityHit.attackEntityFrom(var21, var23))
                    {
                        if (var4.entityHit instanceof EntityLiving)
                        {
                            if (!this.worldObj.isRemote)
                            {
                                EntityLiving var24 = (EntityLiving)var4.entityHit;
                                var24.func_85034_r(var24.func_85035_bI() + 1);
                            }

                            if (this.knockbackStrength > 0)
                            {
                                float var25 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

                                if (var25 > 0.0F)
                                {
                                    var4.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)var25, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)var25);
                                }
                            }
                        }

                        this.func_85030_a("", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
                        this.setDead();
                    }
                    else
                    {
                        this.motionX *= -0.10000000149011612D;
                        this.motionY *= -0.10000000149011612D;
                        this.motionZ *= -0.10000000149011612D;
                        this.rotationYaw += 180.0F;
                        this.prevRotationYaw += 180.0F;
                        this.ticksInAir = 0;
                    }
                }
                else
                {
                    this.xTile = var4.blockX;
                    this.yTile = var4.blockY;
                    this.zTile = var4.blockZ;
                    this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
                    this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
                    this.motionX = (double)((float)(var4.hitVec.xCoord - this.posX));
                    this.motionY = (double)((float)(var4.hitVec.yCoord - this.posY));
                    this.motionZ = (double)((float)(var4.hitVec.zCoord - this.posZ));
                    var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    this.posX -= this.motionX / (double)var20 * 0.05000000074505806D;
                    this.posY -= this.motionY / (double)var20 * 0.05000000074505806D;
                    this.posZ -= this.motionZ / (double)var20 * 0.05000000074505806D;
                    this.func_85030_a("", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
                    this.inGround = true;
                    this.arrowShake = 7;
                    this.setIsCritical(false);

                    if (this.inTile != 0)
                    {
                        Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
                    }
                }
            }

            if (this.getIsCritical())
            {
                for (var9 = 0; var9 < 4; ++var9)
                {
                    this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)var9 / 4.0D, this.posY + this.motionY * (double)var9 / 4.0D, this.posZ + this.motionZ * (double)var9 / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
                }
            }

            this.posX += this.motionX;
            this.posY += this.motionY;
            this.posZ += this.motionZ;
            var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var20) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
            {
                ;
            }

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
            {
                this.prevRotationPitch += 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
            {
                this.prevRotationYaw -= 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
            {
                this.prevRotationYaw += 360.0F;
            }

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
            float var22 = 0.99F;
            var11 = 0.05F;

            if (this.isInWater())
            {
                for (int var26 = 0; var26 < 4; ++var26)
                {
                    float var27 = 0.25F;
                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)var27, this.posY - this.motionY * (double)var27, this.posZ - this.motionZ * (double)var27, this.motionX, this.motionY, this.motionZ);
                }

                var22 = 0.8F;
            }

            this.motionX *= (double)var22;
            this.motionY *= (double)var22;
            this.motionZ *= (double)var22;
            this.motionY -= (double)var11;
            this.setPosition(this.posX, this.posY, this.posZ);
            this.doBlockCollisions();
        }
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        par1NBTTagCompound.setShort("xTile", (short)this.xTile);
        par1NBTTagCompound.setShort("yTile", (short)this.yTile);
        par1NBTTagCompound.setShort("zTile", (short)this.zTile);
        par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
        par1NBTTagCompound.setByte("inData", (byte)this.inData);
        par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);
        par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
        par1NBTTagCompound.setDouble("damage", this.damage);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        this.xTile = par1NBTTagCompound.getShort("xTile");
        this.yTile = par1NBTTagCompound.getShort("yTile");
        this.zTile = par1NBTTagCompound.getShort("zTile");
        this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
        this.inData = par1NBTTagCompound.getByte("inData") & 255;
        this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
        this.inGround = par1NBTTagCompound.getByte("inGround") == 1;

        if (par1NBTTagCompound.hasKey("damage"))
        {
            this.damage = par1NBTTagCompound.getDouble("damage");
        }
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return false;
    }

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    public void setDamage(double par1)
    {
        this.damage = par1;
    }

    public double getDamage()
    {
        return this.damage;
    }

    /**
     * Sets the amount of knockback the arrow applies when it hits a mob.
     */
    public void setKnockbackStrength(int par1)
    {
        this.knockbackStrength = par1;
    }

    /**
     * If returns false, the item will not inflict any damage against entities.
     */
    public boolean canAttackWithItem()
    {
        return false;
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind it.
     */
    public void setIsCritical(boolean par1)
    {
        byte var2 = this.dataWatcher.getWatchableObjectByte(16);

        if (par1)
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1)));
        }
        else
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2)));
        }
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind it.
     */
    public boolean getIsCritical()
    {
        byte var1 = this.dataWatcher.getWatchableObjectByte(16);
        return (var1 & 1) != 0;
    }
}

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