TomEVoll Posted March 29, 2016 Share Posted March 29, 2016 I have a barrel in my mod that can be picked up as a itemblock. Problem I'm having is in getQuads state is ofc null, and the last item it checked for override is not always what it get quads for, i end up getting the wrong item overlay on the barrels, and even empty barrels show content. The stored item is in NBT on the itemstack. It seems to use the last item on the shortcut bar every time. I'm most likely not doing this right, it would be nice if someone have a small example on how to do this right, i also need some text displayed on the block/item. in 1.7.x it was all just a TESR. Solved: Pushing the models on to a stack and poping them of as getQuads are called Quote Link to comment Share on other sites More sharing options...
TomEVoll Posted March 29, 2016 Author Share Posted March 29, 2016 i get infinite loop when i have a barrel inside the barrel, the data prepared in handleItemState, when getquads is called it contains the data for the barrel that contains the item still, and does not call handleitem state on the contained item/barrel before getquads. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.