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Posted

Hi,

I was wondering how to add new AI mechanics to existing vanilla mobs. The only way I can think of doing it is accessing a mob's tasks and targetTasks variables whenever it joins the game (via Forge's EntityJoinWorldEvent) and adding the new AI task there. Is there a better way to doing this? Perhaps something that adds the AI to all mobs instead of one at a time? Thanks - SH

To add new AI tasks you need to use

EntityLiving#tasks

and

EntityLiving#targetTasks

, yes. The earliest you can do this is

EntityJoinWorldEvent

.

ย 

There's no way to globally add a new AI task that's automatically applied to every entity.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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