Curious about forge updates notifications
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That is incorrect. Use the run.bat or run.sh to run the server.
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Hello, I have been trying for days to create my server with forge-1.20.1-47.4.1-installer, which installs the server, but the forge-1.20.1-47.4.1.jar file, which is necessary to create the server, does not appear. I no longer know what to do. Help. hola buenas, llevo dias intentando poder hacer mi servidor con forge-1.20.1-47.4.1-installer el cual instalo el server, pero no aparece el archivo forge-1.20.1-47.4.1.jar , el cual es necesario para poder crear el server, ya no se que hacer ayuda.
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Does this happen if you use the regular vanilla minecraft launcher? Also, unsure if TLauncher ever has a legit usage, as I have always seen it associated with software piracy, but if it has a legit mode, make sure it is using online mode so that it can authenticate your MS account to login. Aside from that, more information is likely needed. Post logs, as well as the paths you are placing files in (screenshots of your file explorer can be helpful as well).
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By Jayson Adaway · Posted
I am using a third-party launcher that has pre-installed forge versions of Minecraft. When I insert mods from CurseForge, I extract the files and as expected put them in the .mods folder. I am guessing that there is an error with the file transfer but I don't know for sure and sometimes I use Forge to test mods that I created before releasing previously on a different pc, so I don't know if it is the if it an extraction error but if are any tips or knowledge reply and I will read it. This is also will be kept on the forum for others that have the issues. -
I make wires and i need connection 2 wires block. I have BooleanPropertys registered, but in mod loading it show Unknown the property in assets/wuntare/blockState. public static final BooleanProperty CONNECTED_NORTH = BooleanProperty.create("connected_north"); public static final BooleanProperty CONNECTED_SOUTH = BooleanProperty.create("connected_south"); public static final BooleanProperty CONNECTED_WEST = BooleanProperty.create("connected_west"); public static final BooleanProperty CONNECTED_EAST = BooleanProperty.create("connected_east"); public static final BooleanProperty CONNECTED_UP = BooleanProperty.create("connected_up"); public static final BooleanProperty CONNECTED_DOWN = BooleanProperty.create("connected_down"); public CopperWireWithoutInsulation0(Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any() .setValue(CONNECTED_NORTH, false) .setValue(CONNECTED_SOUTH, false) .setValue(CONNECTED_WEST, false) .setValue(CONNECTED_EAST, false) .setValue(CONNECTED_UP, false) .setValue(CONNECTED_DOWN, false)); } @Override protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) { builder.add(CONNECTED_NORTH, CONNECTED_SOUTH, CONNECTED_WEST, CONNECTED_EAST, CONNECTED_UP, CONNECTED_DOWN); } In this part blockState have problem "multipart": [ { "apply": { "model": "wuntare:block/copper_wire_without_insulation0" } }, { "when": { "connected_north": true }, "apply": { "model": "wuntare:block/copper_wire_without_insulation0_north" } },
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