Posted April 5, 20169 yr So I know this is a probably really newb question but I can't seem to get the blockstates working right. I read through a few different tuts about them but am still lost as to what I'm doing wrong. Here is the blockstate that I have: { "forge_marker": 1, "defaults": { "model": "commumod:purifier", "textures": { "front": "commumod:blocks/purifierFront_off", "top": "commumod:blocks/purifierTop", "side": "commumod:blocks/purifierSide", "bottom": "commumod:blocks/purifierSide" } }, "variants": { "active": { "false": {}, "true": { "textures": { "front": "commumod:blocks/purifierFront_on" } } }, "facing": { "north": {}, "south": { "y": 180 }, "west": { "y": 270 }, "east": { "y": 90 } }, "active=false,facing=south,half=upper": [{ "model": "commumod:purifier", "textures": { "all": "commumod:purifier" } }] } } I'm also having a problem rendering fluids. I can't find any blockstate files in Minecraft source so I'm assuming it's not needed, however I don't see any classes where the water and lava are explicitly declared in the source as well. Help with either of these is much appreciated as I've spent well over two months trying to figure it out. Thanks, cyb3r
April 5, 20169 yr What isn't working with regards to your blockstates? Is your model not being used? Are your textures not showing up? Are you getting errors in the log? Upload your FML log to Gist and link it here. Minecraft uses its own separate rendering system for liquids that can't be used by mods. Forge adds the fluid system and a fluid baked model that can be used by the regular block rendering system. You can see how I register my mod's fluids here, how I register the models for my fluids here and the blockstates file for my fluids here. I explain how the model registration works here. This has changed a bit in 1.9, so see the 1.9 branch of my repository for the 1.9 code. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 5, 20169 yr Author oh woops.. wrote this falling asleep in bio class.. sorry The textures aren't showing up. Here it is on gist: https://gist.github.com/Cyb3rWarri0r8/83365fbd850e129bf4231123870f3b72 I think I see what your doing there with the fluids. I'll give it a try after I get back from work. Thanks
April 5, 20169 yr You already posted your blockstates file, I need to see the FML log to help you. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 5, 20169 yr Author my bad. here: https://gist.github.com/Cyb3rWarri0r8/0c5b319c72f67aa43cc17268813e3849
April 5, 20169 yr [08:19:52] [Client thread/ERROR]: Exception loading model for variant commumod:fluid.retaw#level=13 java.lang.Exception: Could not load model definition for variant commumod:fluid.retaw#level=13 at net.minecraftforge.client.model.ModelLoader.getModelBlockDefinition(ModelLoader.java:219) ~[ModelLoader.class:?] at net.minecraft.client.resources.model.ModelBakery.loadVariants(ModelBakery.java:109) ~[ModelBakery.class:?] at net.minecraftforge.client.model.ModelLoader.loadBlocks(ModelLoader.java:174) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:119) ~[ModelLoader.class:?] at net.minecraft.client.resources.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.notifyReloadListeners(SimpleReloadableResourceManager.java:130) [simpleReloadableResourceManager.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.reloadResources(SimpleReloadableResourceManager.java:111) [simpleReloadableResourceManager.class:?] at net.minecraft.client.Minecraft.refreshResources(Minecraft.java:772) [Minecraft.class:?] at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:326) [FMLClientHandler.class:?] at net.minecraft.client.Minecraft.startGame(Minecraft.java:532) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:360) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:116) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25] at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25] at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:26) [start/:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25] at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25] at com.intellij.uiDesigner.snapShooter.SnapShooter.main(SnapShooter.java:59) [uiDesigner.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25] at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25] at com.intellij.rt.execution.application.AppMain.main(AppMain.java:144) [idea_rt.jar:?] Caused by: java.lang.RuntimeException: Encountered an exception when loading model definition of model commumod:blockstates/fluid.retaw.json at net.minecraft.client.resources.model.ModelBakery.getModelBlockDefinition(ModelBakery.java:165) ~[ModelBakery.class:?] at net.minecraftforge.client.model.ModelLoader.getModelBlockDefinition(ModelLoader.java:215) ~[ModelLoader.class:?] ... 33 more Caused by: java.io.FileNotFoundException: commumod:blockstates/fluid.retaw.json at net.minecraft.client.resources.FallbackResourceManager.getAllResources(FallbackResourceManager.java:93) ~[FallbackResourceManager.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.getAllResources(SimpleReloadableResourceManager.java:78) ~[simpleReloadableResourceManager.class:?] at net.minecraft.client.resources.model.ModelBakery.getModelBlockDefinition(ModelBakery.java:143) ~[ModelBakery.class:?] at net.minecraftforge.client.model.ModelLoader.getModelBlockDefinition(ModelLoader.java:215) ~[ModelLoader.class:?] ... 33 more [08:19:52] [Client thread/ERROR]: Supressed additional 107 model loading errors for domain commumod The errors in your fluid.retaw blockstates file are suppressing the errors in your other blockstates files. You can fix the fluid blockstates error by registering a custom IStateMapper like I do for my fluids. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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