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[1.9] Using AttributeModifier to change generic.armor, doesn't render ingame

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Posted

Basically, I'm applying a modifier to the player's armor attribute, but the change isn't rendering in gui bar like I assume it should.

In GuiScreen, I see that to get the value of the armor points to render it simply does getTotalArmorValue(), which, when I check that value in my own code, shows that it should be at the value I'm modifying it to. Is there somewhere where the value gets changed that I'm missing? Or is there something extra you need to do to change this specific attribute correctly?

The rest of the attribute changes I do work fine, including changing maxHealth, which does render correctly in the gui.

 

 

 

@SubscribeEvent

public void onLivingUpdate(LivingUpdateEvent event) {

if(event.getEntityLiving() instanceof EntityPlayer){

System.out.println(event.getEntityLiving().getEntityAttribute(SharedMonsterAttributes.ARMOR).getAttributeValue());

if(event.getEntityLiving().getEntityAttribute(SharedMonsterAttributes.ARMOR).getModifier(uuid) == null){

AttributeModifier modifier = new AttributeModifier(uuid, "Stat Boost: " + SharedMonsterAttributes.ARMOR,5.0D, 0);

event.getEntityLiving().getEntityAttribute(SharedMonsterAttributes.ARMOR).applyModifier(modifier);

}

}

}

 

 

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