Posted April 6, 20169 yr hey everyone, I am working on a mod with custom armor models (I got them as .java) So right now I dont know how to make minecraft use these custom models. Any1 here that know how to do so? Greetz BusyBeever
April 6, 20169 yr Override Item#getArmorModel to return the armour's ModelBiped instance. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 6, 20169 yr Author So. My Armor extends ModelBase (exported from Techne) how to make a ModelBiped out of it?
April 6, 20169 yr Author Just made my armor estend ModelBiped and it works.. But the armor is glitchy and not really following the player when he moves Any idea why? public class AdamantArmorModel extends ModelBiped { // fields ModelRenderer head; ModelRenderer body; ModelRenderer rightarm; ModelRenderer leftarm; ModelRenderer rightleg; ModelRenderer leftleg; ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; public AdamantArmorModel() { textureWidth = 76; textureHeight = 32; head = new ModelRenderer(this, 0, 0); head.addBox(-4F, -8F, -4F, 8, 8, ; head.setRotationPoint(0F, 0F, 0F); head.setTextureSize(76, 32); head.mirror = true; setRotation(head, 0F, 0F, 0F); body = new ModelRenderer(this, 16, 16); body.addBox(-4F, 0F, -2F, 8, 12, 4); body.setRotationPoint(0F, 0F, 0F); body.setTextureSize(76, 32); body.mirror = true; setRotation(body, 0F, 0F, 0F); rightarm = new ModelRenderer(this, 40, 16); rightarm.addBox(-3F, -2F, -2F, 4, 12, 4); rightarm.setRotationPoint(-5F, 2F, 0F); rightarm.setTextureSize(76, 32); rightarm.mirror = true; setRotation(rightarm, 0F, 0F, 0F); leftarm = new ModelRenderer(this, 40, 16); leftarm.addBox(-1F, -2F, -2F, 4, 12, 4); leftarm.setRotationPoint(5F, 2F, 0F); leftarm.setTextureSize(76, 32); leftarm.mirror = true; setRotation(leftarm, 0F, 0F, 0F); rightleg = new ModelRenderer(this, 0, 16); rightleg.addBox(-2F, 0F, -2F, 4, 12, 4); rightleg.setRotationPoint(-2F, 12F, 0F); rightleg.setTextureSize(76, 32); rightleg.mirror = true; setRotation(rightleg, 0F, 0F, 0F); leftleg = new ModelRenderer(this, 0, 16); leftleg.addBox(-2F, 0F, -2F, 4, 12, 4); leftleg.setRotationPoint(2F, 12F, 0F); leftleg.setTextureSize(76, 32); leftleg.mirror = true; setRotation(leftleg, 0F, 0F, 0F); Shape1 = new ModelRenderer(this, 44, 9); Shape1.addBox(0F, 0F, 0F, 3, 6, 1); Shape1.setRotationPoint(-4F, -8F, -5F); Shape1.setTextureSize(76, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 32, 1); Shape2.addBox(0F, 0F, 0F, 1, 6, 4); Shape2.setRotationPoint(-5F, -8F, -5F); Shape2.setTextureSize(76, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 40, 18); Shape3.addBox(0F, 0F, 0F, 1, 1, 1); Shape3.setRotationPoint(-2F, -4F, -6F); Shape3.setTextureSize(76, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 40, 18); Shape3.addBox(0F, 0F, 0F, 1, 1, 1); Shape3.setRotationPoint(-5F, -4F, -6F); Shape3.setTextureSize(76, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 52, 17); Shape3.addBox(0F, 0F, 0F, 2, 2, 1); Shape3.setRotationPoint(-4F, -7F, -6F); Shape3.setTextureSize(76, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 56, 21); Shape4.addBox(0F, 0F, 0F, 4, 5, 6); Shape4.setRotationPoint(-2F, 0F, -3F); Shape4.setTextureSize(76, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 60, 11); Shape4.addBox(0F, 0F, 0F, 2, 4, 6); Shape4.setRotationPoint(2F, 0F, -3F); Shape4.setTextureSize(76, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 60, 11); Shape4.addBox(0F, 0F, 0F, 2, 4, 6); Shape4.setRotationPoint(-4F, 0F, -3F); Shape4.setTextureSize(76, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 54, 1); Shape4.addBox(0F, 0F, 0F, 5, 4, 6); Shape4.setRotationPoint(-9F, -1F, -3F); Shape4.setTextureSize(76, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape4.mirror = true; Shape4 = new ModelRenderer(this, 54, 1); Shape4.addBox(0F, 0F, 0F, 5, 4, 6); Shape4.setRotationPoint(4F, -1F, -3F); Shape4.setTextureSize(76, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape4.mirror = false; } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); head.render(f5); body.render(f5); rightarm.render(f5); leftarm.render(f5); rightleg.render(f5); leftleg.render(f5); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape3.render(f5); Shape3.render(f5); Shape4.render(f5); Shape4.render(f5); Shape4.render(f5); Shape4.render(f5); Shape4.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; }
April 6, 20169 yr I suggest you use the existing ModelRender fields of ModelBiped where possible so that ModelBiped 's methods can set the rotation angles and element visibility for you. Even if you override every method of ModelBiped , some parts of the code directly access and modify its fields rather than calling methods to do so. You'll still need to override most of ModelBiped 's methods to apply to your custom elements. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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