April 9, 20169 yr Author I call it from onKeyPressed() event. Now i can see my GUI and items, but I can't edit it. Items just go back in their slots when I try to take them. Is it GUI problem or I need to fully setup my messages and message handlers first? I have class GUICustomPlayerInventory extends GuiContainer and separate inventory stored in extendedProperties of player. I want to fully replace standart player inventory with mine. What's simplier: to overriding player.inventory or using my current method?
April 9, 20169 yr Author I made message and message handler, but I can't open inventory again. Server receives message (it logs it) and then executes EntityPlayer.openGui method @Override public IMessage onMessage(CustomPlayerOpenInventoryMessage message, MessageContext ctx) { if (ctx.side == Side.SERVER) { System.out.println("Received message from " + ctx.getServerHandler().playerEntity.getCommandSenderName()); ((EntityPlayer) ctx.getServerHandler().playerEntity).openGui(TESItems.instance, 0, ((EntityPlayer) ctx.getServerHandler().playerEntity).worldObj, 0, 0, 0); } return null; } Here's message class: public class CustomPlayerOpenInventoryMessage implements IMessage { public CustomPlayerOpenInventoryMessage() {} @Override public void fromBytes(ByteBuf buf) { } @Override public void toBytes(ByteBuf buf) { } }
April 9, 20169 yr Does it crash, or just not open? Show your IGuiHandler and if available, crash report. http://i.imgur.com/NdrFdld.png[/img]
April 9, 20169 yr Author full handler class: public class CustomPlayerOpenInventoryHandler implements IMessageHandler<CustomPlayerOpenInventoryMessage, IMessage> { public CustomPlayerOpenInventoryHandler() {} @Override public IMessage onMessage(CustomPlayerOpenInventoryMessage message, MessageContext ctx) { if (ctx.side == Side.SERVER) { System.out.println("Received message from " + ctx.getServerHandler().playerEntity.getCommandSenderName()); ((EntityPlayer) ctx.getServerHandler().playerEntity).openGui(TESItems.instance, 0, ((EntityPlayer) ctx.getServerHandler().playerEntity).worldObj, 0, 0, 0); } return null; } }
April 9, 20169 yr Edited message above. No, it doesn't crash. Just don't open Show your IGuiHandler http://i.imgur.com/NdrFdld.png[/img]
April 9, 20169 yr Author Here's GUI handler: public class CustomPlayerGUIHandler implements IGuiHandler { @Override public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) { return new CustomPlayerContainer(player, player.inventory, ((CustomPlayer)player.getExtendedProperties("CustomPlayer")).inventory); } @Override public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) { return new GUICustomPlayerInventory(player, player.inventory, ((CustomPlayer)player.getExtendedProperties("CustomPlayer")).inventory); } } , message handler: public class CustomPlayerOpenInventoryHandler implements IMessageHandler<CustomPlayerOpenInventoryMessage, IMessage> { public CustomPlayerOpenInventoryHandler() {} @Override public IMessage onMessage(CustomPlayerOpenInventoryMessage message, MessageContext ctx) { if (ctx.side == Side.SERVER) { System.out.println("Received message from " + ctx.getServerHandler().playerEntity.getCommandSenderName()); ctx.getServerHandler().playerEntity.openGui(TESItems.instance, 0, ctx.getServerHandler().playerEntity.worldObj, 0, 0, 0); } return null; } } Registration of handlers: networkWrapper = NetworkRegistry.INSTANCE.newSimpleChannel("customPlayerChannel"); networkWrapper.registerMessage(CustomPlayerOpenInventoryHandler.class, CustomPlayerOpenInventoryMessage.class, 1, Side.SERVER); NetworkRegistry.INSTANCE.registerGuiHandler(this, new CustomPlayerGUIHandler()); It receives message, but GUI doesn't work
April 9, 20169 yr Show your key handler and GUI classes. Are you by any chance using the same key to close the GUI? http://i.imgur.com/NdrFdld.png[/img]
April 9, 20169 yr Author Here's key listener: @SubscribeEvent public void onKeyInput(InputEvent.KeyInputEvent event) { if (!FMLClientHandler.instance().isGUIOpen(GuiChat.class)) { int kb = Keyboard.getEventKey(); boolean isDown = Keyboard.getEventKeyState(); if (kb == keys[CUSTOM_INV].getKeyCode()) { TESItems.networkWrapper.sendToServer(new CustomPlayerOpenInventoryMessage()); } } } I don't close GUI, and problem is not in it, because it was working earlier. GUI: public class GUICustomPlayerInventory extends GuiContainer { private int xSize = 218, ySize = 300; private final CustomPlayerInventory inventory; ResourceLocation resourceLocation = new ResourceLocation("tesitems:textures/gui/custom_inventory.png"); public GUICustomPlayerInventory(EntityPlayer player, InventoryPlayer inventoryPlayer, CustomPlayerInventory inventoryCustom) { super(new CustomPlayerContainer(player, inventoryPlayer, inventoryCustom)); this.inventory = inventoryCustom; this.guiLeft = (this.width - this.xSize) / 2; this.guiTop = (this.height - this.ySize) / 2; } @Override protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { GL11.glColor4f(0,0,0,100); Minecraft.getMinecraft().renderEngine.bindTexture(resourceLocation); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); Tessellator t = Tessellator.instance; t.startDrawingQuads(); t.addVertexWithUV(guiLeft, guiTop, 0, 0, 0); t.addVertexWithUV(guiLeft, guiTop + ySize, 0, 0, 1); t.addVertexWithUV(guiLeft + xSize, guiTop + ySize, 0, 1, 1); t.addVertexWithUV(guiLeft + xSize, guiTop, 0, 1, 0); t.draw(); GL11.glDisable(GL11.GL_BLEND); } @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { } }
April 9, 20169 yr Only thing I can see is you are sending the message twice - once when the key is pressed, and again when it is released. You should add ' && isDown' to your condition. You're not getting any error messages at all in your console log? Show your Container class, then, since that is the only other thing that has been added since it stopped working. http://i.imgur.com/NdrFdld.png[/img]
April 9, 20169 yr Author Container: public class CustomPlayerContainer extends Container { private static final int ARMOR_START = 0, ARMOR_END = 3, HANDS_START = 4, HANDS_END = 5, INV_START = 6; private static int INV_END; InventoryPlayer inventoryPlayer; CustomPlayerInventory customPlayerInventory; @Override public boolean canInteractWith(EntityPlayer player) { return true; } private int size; public CustomPlayerContainer(EntityPlayer player, InventoryPlayer inventoryPlayer, CustomPlayerInventory customPlayerInventory) { this.inventoryPlayer = inventoryPlayer; this.customPlayerInventory = customPlayerInventory; size = customPlayerInventory.getSizeInventory(); INV_END = size-1; addSlotToContainer(new ArmorSlot(player, customPlayerInventory, 0, 10, 10, 0));//helmet addSlotToContainer(new ArmorSlot(player, customPlayerInventory, 1, 10, 29, 1));//chestplate addSlotToContainer(new ArmorSlot(player, customPlayerInventory, 2, 10, 48, 2));//leggings addSlotToContainer(new ArmorSlot(player, customPlayerInventory, 3, 10, 67, 3));//boots addSlotToContainer(new Slot(customPlayerInventory, 4, 29, 29));//hand 1 addSlotToContainer(new Slot(customPlayerInventory, 5, 48, 29));//hand 2 for (int i = 0; i < size; i++) { addSlotToContainer(new Slot(customPlayerInventory, 6 + i, 29 + i * 19, 10)); } } public void updateSlots() { if (customPlayerInventory.getSizeInventory() > size) { for (int i = size; i < customPlayerInventory.getSizeInventory(); i++) { addSlotToContainer(new Slot(customPlayerInventory, 6 + size, 29 + i * 19, 10)); } } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int par2) { ItemStack itemstack = null; Slot slot = (Slot) this.inventorySlots.get(par2); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (par2 < HANDS_START) { if (!this.mergeItemStack(itemstack1, HANDS_START, INV_END + 1, true)) { return null; } slot.onSlotChange(itemstack1, itemstack); } else { if (itemstack1.getItem() instanceof ItemArmor) { int type = ((ItemArmor) itemstack1.getItem()).armorType; if (!this.mergeItemStack(itemstack1, ARMOR_START + type, ARMOR_START + type + 1, false)) { return null; } } else if (par2 >= INV_START) { if (!this.mergeItemStack(itemstack1, HANDS_START, HANDS_END + 1, false)) { return null; } } else if (par2 >= HANDS_START && par2 < HANDS_END + 1) { if (!this.mergeItemStack(itemstack1, INV_START, INV_END + 1, false)) { return null; } } } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack) null); } else { slot.onSlotChanged(); } if (itemstack1.stackSize == itemstack.stackSize) { return null; } slot.onPickupFromSlot(player, itemstack1); } return itemstack; } public class ArmorSlot extends Slot { final int armorType; final EntityPlayer player; public ArmorSlot(EntityPlayer player, IInventory inventory, int slot, int x, int y, int armorType) { super(inventory, slot, x, y); this.player = player; this.armorType = armorType; } public int getSlotStackLimit() { return 1; } public boolean isItemValid(ItemStack itemstack) { Item item = (itemstack == null ? null : itemstack.getItem()); return item != null && item.isValidArmor(itemstack, armorType, player); } @SideOnly(Side.CLIENT) public IIcon getBackgroundIconIndex() { return ItemArmor.func_94602_b(this.armorType); } } } All I get when press key is [19:25:22] [server thread/INFO] [sTDOUT]: [ru.iammaxim.tesitems.Player.CustomPlayerOpenInventoryHandler:onMessage:21]: Received message from Player72
April 9, 20169 yr I don't see anything obviously wrong. If you put a System.out.println in both of your IGuiHandler methods, do you see output from those? http://i.imgur.com/NdrFdld.png[/img]
April 9, 20169 yr Where did you register your IGuiHandler from? It should be in your Main class during one of the FML init events (I usually use Init, but I don't think it really matters). http://i.imgur.com/NdrFdld.png[/img]
April 9, 20169 yr Author I register it from @EventHandler public void preInit(FMLInitializationEvent event) with NetworkRegistry.INSTANCE.registerGuiHandler(this, new CustomPlayerGUIHandler());
April 9, 20169 yr I register it from @EventHandler public void preInit(FMLInitializationEvent event) with NetworkRegistry.INSTANCE.registerGuiHandler(this, new CustomPlayerGUIHandler()); Why is your FMLInitializationEvent handled in a method named 'preInit'? Is that an accident? Anyway, can you show your entire Main class? Something in there is not right. http://i.imgur.com/NdrFdld.png[/img]
April 9, 20169 yr Author Main class: @Mod(modid = TESItems.MODID, version = TESItems.VERSION) public class TESItems { public static SimpleNetworkWrapper networkWrapper; public static TESItems instance = new TESItems(); private static int modGuiIndex = 0; public static final int customInventoryGUIIndex = modGuiIndex++; public static final String MODID = "tesitems"; public static final String VERSION = "1.0"; public static Material dwarven_material; //Damage modifiers public static final float daggerDamageModifier = 1.0f, swordDamageModifier = 1.5f, waraxeDamageModifier = 2.2f, greadswordDamageModifier = 2.0f, maceDamageModifier = 1.8f, axeDamageModifier = 1.7f; public static int dungeon_generator_mode = 0, room_width = 10, room_height = 10, room_length = 10; public static DungeonGeneratorItem dungeon_generator_item; public static GenericBlock dungeon_generator_block, dwarven_block_01, dungeon_bricks_01, dungeon_bricks_02, dungeon_bricks_03, dungeon_bricks_04, dungeon_bricks_05, dungeon_bricks_06, dungeon_bricks_07, dungeon_bricks_07_lamp, dungeon_bricks_08, dungeon_bricks_09, dungeon_bricks_09_lamp, dirt_01, dirt_02, planks_01, planks_02, grass_01_top, bark_01, bricks_block_01; public static DwarvenDoor dwarven_door; public static DwarvenDoorItem dwarven_door_item; public static dwarven_pipe_block dwarven_pipe; public static TableBlock table_block; //Clothes public static ItemArmor.ArmorMaterial clothMaterial = EnumHelper.addArmorMaterial("Cloth", 1000, new int[]{0,0,0,0}, 100);; /*public static ClothesItemArmor clothes01_helmet; public static ClothesItemArmor clothes01_chestplate; public static ClothesItemArmor clothes01_leggings; public static ClothesItemArmor clothes01_boots;*/ //Armor public static ItemArmor.ArmorMaterial daedricArmorMaterial = EnumHelper.addArmorMaterial("Daedric", 37, new int[]{4,10,4,2}, 25); public static ItemArmor.ArmorMaterial ebonyArmorMaterial = EnumHelper.addArmorMaterial("Ebony", 37, new int[]{4,9,3,2}, 25); public static ItemArmor.ArmorMaterial dragonArmorMaterial = EnumHelper.addArmorMaterial("Dragon", 37, new int[]{4,8,3,3}, 25); public static ItemArmor.ArmorMaterial dwarvenArmorMaterial = EnumHelper.addArmorMaterial("Dwarven", 37, new int[]{3,8,3,2}, 25); public static ItemArmor.ArmorMaterial orcishArmorMaterial = EnumHelper.addArmorMaterial("Orcish", 37, new int[]{2,7,3,2}, 25); public static ItemArmor.ArmorMaterial glassArmorMaterial = EnumHelper.addArmorMaterial("Glass", 37, new int[]{2,7,3,2}, 25); public static ItemArmor.ArmorMaterial steelArmorMaterial = EnumHelper.addArmorMaterial("Steel", 37, new int[]{2,6,3,1}, 25); public static ItemArmor.ArmorMaterial elvenArmorMaterial = EnumHelper.addArmorMaterial("Elven", 37, new int[]{2,6,3,1}, 25); public static ItemArmor.ArmorMaterial ironArmorMaterial = EnumHelper.addArmorMaterial("Iron", 37, new int[]{2,5,2,1}, 25); public static ItemArmor.ArmorMaterial mithrilArmorMaterial = EnumHelper.addArmorMaterial("Mithril", 37, new int[]{2,5,2,1}, 25); public static ItemArmor.ArmorMaterial chainArmorMaterial = EnumHelper.addArmorMaterial("Chain", 37, new int[]{2,4,2,1}, 25); public static ItemArmor.ArmorMaterial hideArmorMaterial = EnumHelper.addArmorMaterial("Hide", 37, new int[]{1,1,1,1}, 25); public static ItemArmor.ArmorMaterial dawnguardArmorMaterial = EnumHelper.addArmorMaterial("Dawnguard", 37, new int[]{4,9,7,4}, 25); //Damage public static float daedricDamage = 5, dawnbreakerDamage = 5, dragonDamage = 4.5f, dwarvenDamage = 4, ebonyDamage = 4, elvenDamage = 4, emeraldDamage = 3.5f, falmerDamage = 3, forswornDamage = 3.5f, glassDamage = 4, headsmansDamage = 4, imperialDamage = 3, ironDamage = 2.5f, notchedDamage = 2, orcishDamage = 4.5f, silverDamage = 2, stalhrimDamage = 4, steelDamage = 3, wuuthradDamage = 2.5f; public static Item daedric_sword, daedric_mace, dawnbreaker, dragon_sword, dragon_waraxe, dwarven_axe, dwarven_sword, ebony_dagger, ebony_mace, ebony_waraxe, elven_sword, elven_waraxe, emerald_sword, falmer_axe, falmer_sword, forsworn_sword, glass_axe, glass_dagger, glass_sword, headsmans_axe, imperial_sword, iron_greatsword, notched_pickaxe, orcish_mace, orcish_sword, silver_sword, stalhrim_battleaxe, stalhrim_sword, steel_mace, steel_sword, steel_waraxe, wuuthrad; public static BlacksmithBlock blacksmith_block; public static Septim_coin septim_coin; //Material01 public static final Item.ToolMaterial material01 = EnumHelper.addToolMaterial("material01", 3, 10, 15, 7, 100); @EventHandler public void serverStarting(FMLServerStartingEvent event) { event.registerServerCommand(new dungeonGeneratorCommands()); event.registerServerCommand(new TestCommands()); } @EventHandler public void Init(FMLInitializationEvent event) { networkWrapper = NetworkRegistry.INSTANCE.newSimpleChannel("customPlayerChannel"); networkWrapper.registerMessage(CustomPlayerMessageHandler.class, CustomPlayerMessage.class, 0, Side.SERVER); networkWrapper.registerMessage(CustomPlayerOpenInventoryHandler.class, CustomPlayerOpenInventoryMessage.class, 1, Side.SERVER); NetworkRegistry.INSTANCE.registerGuiHandler(this, new CustomPlayerGUIHandler()); MinecraftForge.EVENT_BUS.register(new CustomPlayerHandler()); dwarven_material = new Material(MapColor.yellowColor); GameRegistry.registerTileEntity(dwarven_pipe_tileEntity.class, "dwarven_pipe_tile_entity"); GameRegistry.registerTileEntity(TableTileEntity.class, "table_tile_entity"); //Register weapon GameRegistry.registerItem(daedric_sword = new ItemSword(createToolMaterial("Daedric", 1500, daedricDamage * swordDamageModifier)).setUnlocalizedName("daedric_sword").setTextureName("tesitems:daedricsword").setCreativeTab(CreativeTabs.tabCombat), "daedric_sword"); GameRegistry.registerItem(daedric_mace = new ItemSword(createToolMaterial("Daedric", 1500, daedricDamage * maceDamageModifier)).setUnlocalizedName("daedric_mace").setTextureName("tesitems:daedricmace").setCreativeTab(CreativeTabs.tabCombat), "daedric_mace"); GameRegistry.registerItem(dawnbreaker = new ItemSword(createToolMaterial("Dawnbreaker", 1700, dawnbreakerDamage * swordDamageModifier)).setUnlocalizedName("dawnbreaker").setTextureName("tesitems:dawnbreaker").setCreativeTab(CreativeTabs.tabCombat), "dawnbreaker"); GameRegistry.registerItem(dragon_sword = new ItemSword(createToolMaterial("Dragon", 1700, dragonDamage * swordDamageModifier)).setUnlocalizedName("dragon_sword").setTextureName("tesitems:dragonsword").setCreativeTab(CreativeTabs.tabCombat), "dragon_sword"); GameRegistry.registerItem(dragon_waraxe = new ItemSword(createToolMaterial("Dragon", 1700, dragonDamage * waraxeDamageModifier)).setUnlocalizedName("dragon_waraxe").setTextureName("tesitems:dragonwaraxe").setCreativeTab(CreativeTabs.tabCombat), "dragon_waraxe"); GameRegistry.registerItem(dwarven_axe = new ItemSword(createToolMaterial("Dwarven", 1300, dwarvenDamage * axeDamageModifier)).setUnlocalizedName("dwarven_axe").setTextureName("tesitems:dwarvenaxe").setCreativeTab(CreativeTabs.tabCombat), "dwarven_axe"); GameRegistry.registerItem(dwarven_sword = new ItemSword(createToolMaterial("Dwarven", 1300,daedricDamage * swordDamageModifier)).setUnlocalizedName("dwarven_sword").setTextureName("tesitems:dwarvensword").setCreativeTab(CreativeTabs.tabCombat), "dwarven_sword"); GameRegistry.registerItem(ebony_dagger = new ItemSword(createToolMaterial("Ebony", 1200, ebonyDamage * daggerDamageModifier)).setUnlocalizedName("ebony_dagger").setTextureName("tesitems:ebonydagger").setCreativeTab(CreativeTabs.tabCombat), "ebony_dagger"); GameRegistry.registerItem(ebony_mace = new ItemSword(createToolMaterial("Ebony", 1200, ebonyDamage * maceDamageModifier)).setUnlocalizedName("ebony_mace").setTextureName("tesitems:ebonymace").setCreativeTab(CreativeTabs.tabCombat), "ebony_mace"); GameRegistry.registerItem(ebony_waraxe = new ItemSword(createToolMaterial("Ebony", 1200, ebonyDamage * waraxeDamageModifier)).setUnlocalizedName("ebony_waraxe").setTextureName("tesitems:ebonywaraxe").setCreativeTab(CreativeTabs.tabCombat), "ebony_waraxe"); GameRegistry.registerItem(elven_sword = new ItemSword(createToolMaterial("Elven", 1200, elvenDamage * swordDamageModifier)).setUnlocalizedName("elven_sword").setTextureName("tesitems:elvensword").setCreativeTab(CreativeTabs.tabCombat), "elven_sword"); GameRegistry.registerItem(elven_waraxe = new ItemSword(createToolMaterial("Elven", 1200, elvenDamage * waraxeDamageModifier)).setUnlocalizedName("elven_waraxe").setTextureName("tesitems:elvenwaraxe").setCreativeTab(CreativeTabs.tabCombat), "elven_waraxe"); GameRegistry.registerItem(emerald_sword = new ItemSword(createToolMaterial("Emerald", 1400, emeraldDamage * swordDamageModifier)).setUnlocalizedName("emerald_sword").setTextureName("tesitems:emeraldsword").setCreativeTab(CreativeTabs.tabCombat), "emerald_sword"); GameRegistry.registerItem(falmer_axe = new ItemSword(createToolMaterial("Falmer", 800, falmerDamage * axeDamageModifier)).setUnlocalizedName("falmer_axe").setTextureName("tesitems:falmeraxe").setCreativeTab(CreativeTabs.tabCombat), "falmer_axe"); GameRegistry.registerItem(falmer_sword = new ItemSword(createToolMaterial("Falmer", 800, falmerDamage * swordDamageModifier)).setUnlocalizedName("falmer_sword").setTextureName("tesitems:falmersword").setCreativeTab(CreativeTabs.tabCombat), "falmer_sword"); GameRegistry.registerItem(forsworn_sword = new ItemSword(createToolMaterial("Forsworn", 1500, forswornDamage * swordDamageModifier)).setUnlocalizedName("forsworn_sword").setTextureName("tesitems:forswornsword").setCreativeTab(CreativeTabs.tabCombat), "forsworn_sword"); GameRegistry.registerItem(glass_axe = new ItemSword(createToolMaterial("Glass", 1300, glassDamage * axeDamageModifier)).setUnlocalizedName("glass_axe").setTextureName("tesitems:glassaxe").setCreativeTab(CreativeTabs.tabCombat), "glass_axe"); GameRegistry.registerItem(glass_dagger = new ItemSword(createToolMaterial("Glass", 1300, glassDamage * daggerDamageModifier)).setUnlocalizedName("glass_dagger").setTextureName("tesitems:glassdagger").setCreativeTab(CreativeTabs.tabCombat), "glass_dagger"); GameRegistry.registerItem(glass_sword = new ItemSword(createToolMaterial("Glass", 1300, glassDamage * swordDamageModifier)).setUnlocalizedName("glass_sword").setTextureName("tesitems:glasssword").setCreativeTab(CreativeTabs.tabCombat), "glass_sword"); GameRegistry.registerItem(headsmans_axe = new ItemSword(createToolMaterial("Headsman", 1200, headsmansDamage * axeDamageModifier)).setUnlocalizedName("headsmans_axe").setTextureName("tesitems:headsmansaxe").setCreativeTab(CreativeTabs.tabCombat), "headsmans_axe"); GameRegistry.registerItem(imperial_sword = new ItemSword(createToolMaterial("Imperial", 800, imperialDamage * swordDamageModifier)).setUnlocalizedName("imperial_sword").setTextureName("tesitems:imperialsword").setCreativeTab(CreativeTabs.tabCombat), "imperial_sword"); GameRegistry.registerItem(iron_greatsword = new ItemSword(createToolMaterial("Iron", 800, ironDamage * greadswordDamageModifier)).setUnlocalizedName("iron_greatsword").setTextureName("tesitems:irongreatsword").setCreativeTab(CreativeTabs.tabCombat), "iron_greatsword"); GameRegistry.registerItem(notched_pickaxe = new ItemSword(createToolMaterial("Notched", 2, 600, 0, notchedDamage * axeDamageModifier, 20)).setUnlocalizedName("notched_pickaxe").setTextureName("tesitems:notchedpickaxe").setCreativeTab(CreativeTabs.tabCombat), "notched_pickaxe"); GameRegistry.registerItem(orcish_mace = new ItemSword(createToolMaterial("Orcish", 1500, orcishDamage * maceDamageModifier)).setUnlocalizedName("orcish_mace").setTextureName("tesitems:orcishmace").setCreativeTab(CreativeTabs.tabCombat), "orcish_mace"); GameRegistry.registerItem(orcish_sword = new ItemSword(createToolMaterial("Orcish", 1500, orcishDamage * swordDamageModifier)).setUnlocalizedName("orcish_sword").setTextureName("tesitems:orcishsword").setCreativeTab(CreativeTabs.tabCombat), "orcish_sword"); GameRegistry.registerItem(silver_sword = new ItemSword(createToolMaterial("Silver", 800, silverDamage * swordDamageModifier)).setUnlocalizedName("silver_sword").setTextureName("tesitems:silversword").setCreativeTab(CreativeTabs.tabCombat), "silver_sword"); GameRegistry.registerItem(stalhrim_battleaxe = new ItemSword(createToolMaterial("Stalhrim", 700, stalhrimDamage * waraxeDamageModifier)).setUnlocalizedName("stalhrim_battleaxe").setTextureName("tesitems:stalhrimbattleaxe").setCreativeTab(CreativeTabs.tabCombat), "stalhrim_battleaxe"); GameRegistry.registerItem(stalhrim_sword = new ItemSword(createToolMaterial("Stalhrim", 700, stalhrimDamage * swordDamageModifier)).setUnlocalizedName("stalhrim_sword").setTextureName("tesitems:stalhrimsword").setCreativeTab(CreativeTabs.tabCombat), "stalhrim_sword"); GameRegistry.registerItem(steel_mace = new ItemSword(createToolMaterial("Steel", 1000, steelDamage * maceDamageModifier)).setUnlocalizedName("steel_mace").setTextureName("tesitems:steelmace").setCreativeTab(CreativeTabs.tabCombat), "steel_mace"); GameRegistry.registerItem(steel_sword = new ItemSword(createToolMaterial("Steel", 1000, steelDamage * swordDamageModifier)).setUnlocalizedName("steel_sword").setTextureName("tesitems:steelsword").setCreativeTab(CreativeTabs.tabCombat), "steel_sword"); GameRegistry.registerItem(steel_waraxe = new ItemSword(createToolMaterial("Steel", 1000, steelDamage * waraxeDamageModifier)).setUnlocalizedName("steel_waraxe").setTextureName("tesitems:steelwaraxe").setCreativeTab(CreativeTabs.tabCombat), "steel_waraxe"); GameRegistry.registerItem(wuuthrad = new ItemSword(createToolMaterial("Wuutrad", 300, wuuthradDamage * waraxeDamageModifier)).setUnlocalizedName("wuuthrad").setTextureName("tesitems:wuuthrad").setCreativeTab(CreativeTabs.tabCombat), "wuuthrad"); //Register dungeon generator dungeon_generator_item = new DungeonGeneratorItem(); GameRegistry.registerItem(dungeon_generator_item, "dungeon_generator_item"); GameRegistry.registerBlock(dungeon_generator_block = new GenericBlock(Material.iron, "dungeon_generator_block", "dungeon_generator_block", 1, Block.soundTypeMetal, CreativeTabs.tabMisc), dungeon_generator_block.getUnlocalizedName()); //Register blocks GameRegistry.registerBlock(dwarven_door = new DwarvenDoor(dwarven_material), "dwarven_door"); GameRegistry.registerBlock(dwarven_block_01 = new GenericBlock(Material.iron, "dwarven_block_01", "dwarven_block_01", 5, Block.soundTypeMetal, CreativeTabs.tabBlock), "dwarven_block_01"); GameRegistry.registerBlock(dwarven_pipe = new dwarven_pipe_block(Material.iron), "dwarven_pipe"); GameRegistry.registerBlock(dungeon_bricks_01 = new GenericBlock(Material.rock, "dungeon_bricks_01", "dungeon_bricks_01", 4, Block.soundTypeStone, CreativeTabs.tabBlock), "dungeon_bricks_01"); GameRegistry.registerBlock(dungeon_bricks_02 = new GenericBlock(Material.rock, "dungeon_bricks_02", "dungeon_bricks_02", 4, Block.soundTypeStone, CreativeTabs.tabBlock), "dungeon_bricks_02"); GameRegistry.registerBlock(dungeon_bricks_03 = new GenericBlock(Material.rock, "dungeon_bricks_03", "dungeon_bricks_03", 4, Block.soundTypeStone, CreativeTabs.tabBlock), "dungeon_bricks_03"); GameRegistry.registerBlock(dungeon_bricks_04 = new GenericBlock(Material.rock, "dungeon_bricks_04", "dungeon_bricks_04", 4, Block.soundTypeStone, CreativeTabs.tabBlock), "dungeon_bricks_04"); GameRegistry.registerBlock(dungeon_bricks_05 = new GenericBlock(Material.rock, "dungeon_bricks_05", "dungeon_bricks_05", 4, Block.soundTypeStone, CreativeTabs.tabBlock), "dungeon_bricks_05"); GameRegistry.registerBlock(dungeon_bricks_06 = new GenericBlock(Material.rock, "dungeon_bricks_06", "dungeon_bricks_06", 4, Block.soundTypeStone, CreativeTabs.tabBlock), "dungeon_bricks_06"); GameRegistry.registerBlock(dungeon_bricks_07 = new GenericBlock(Material.rock, "dungeon_bricks_07", "dungeon_bricks_07", 4, Block.soundTypeStone, CreativeTabs.tabBlock), "dungeon_bricks_07"); GameRegistry.registerBlock(dungeon_bricks_07_lamp = (GenericBlock) new GenericBlock(Material.rock, "dungeon_bricks_07_lamp", "dungeon_bricks_07_lamp", 4, Block.soundTypeStone, CreativeTabs.tabBlock).setLightLevel(1), "dungeon_bricks_07_lamp"); GameRegistry.registerBlock(dungeon_bricks_08 = new GenericBlock(Material.rock, "dungeon_bricks_08", "dungeon_bricks_08", 4, Block.soundTypeStone, CreativeTabs.tabBlock), "dungeon_bricks_08"); GameRegistry.registerBlock(dungeon_bricks_09 = new GenericBlock(Material.rock, "dungeon_bricks_09", "dungeon_bricks_09", 4, Block.soundTypeStone, CreativeTabs.tabBlock), "dungeon_bricks_09"); GameRegistry.registerBlock(dungeon_bricks_09_lamp = (GenericBlock) new GenericBlock(Material.rock, "dungeon_bricks_09_lamp", "dungeon_bricks_09_lamp", 4, Block.soundTypeStone, CreativeTabs.tabBlock).setLightLevel(1), "dungeon_bricks_09_lamp"); GameRegistry.registerBlock(bricks_block_01 = new GenericBlock(Material.rock, "bricks_block_01", "bricks_block_01", 4, Block.soundTypeStone, CreativeTabs.tabBlock), "bricks_block_01"); GameRegistry.registerBlock(dirt_01 = new GenericBlock(Material.ground, "dirt_01", "dirt_01", 4, Block.soundTypeGravel, CreativeTabs.tabBlock), "dirt_01"); GameRegistry.registerBlock(dirt_02 = new GenericBlock(Material.ground, "dirt_02", "dirt_02", 4, Block.soundTypeGravel, CreativeTabs.tabBlock), "dirt_02"); GameRegistry.registerBlock(grass_01_top = new GenericBlock(Material.ground, "grass_01_top", "grass_01_top", 4, Block.soundTypeGrass, CreativeTabs.tabBlock), "grass_01_top"); GameRegistry.registerBlock(planks_01 = new GenericBlock(Material.wood, "planks_01", "planks_01", 4, Block.soundTypeWood, CreativeTabs.tabBlock), "planks_01"); GameRegistry.registerBlock(planks_02 = new GenericBlock(Material.wood, "planks_02", "planks_02", 4, Block.soundTypeWood, CreativeTabs.tabBlock), "planks_02"); GameRegistry.registerBlock(bark_01 = new GenericBlock(Material.wood, "bark_01", "bark_01", 4, Block.soundTypeWood, CreativeTabs.tabBlock), "bark_01"); GameRegistry.registerBlock(table_block = new TableBlock(Material.wood), "table_block"); //GameRegistry.registerBlock(blacksmith_block = new BlacksmithBlock(Material.iron), "blacksmith_block"); //Register items GameRegistry.registerItem(dwarven_door_item = new DwarvenDoorItem(dwarven_material), "dwarven_door_item"); GameRegistry.registerItem(septim_coin = new Septim_coin(), "septim_coin"); //Register clothes /*clothes01_helmet = new ClothesItemArmor("clothes_01", clothMaterial, "clothes_01", 0); GameRegistry.registerItem(clothes01_helmet, "clothes01_helmet"); clothes01_chestplate = new ClothesItemArmor("clothes_01", clothMaterial, "clothes_01", 1); GameRegistry.registerItem(clothes01_chestplate, "clothes01_chestplate"); clothes01_leggings = new ClothesItemArmor("clothes_01", clothMaterial, "clothes_01", 2); GameRegistry.registerItem(clothes01_leggings, "clothes01_leggings"); clothes01_boots = new ClothesItemArmor("clothes_01", clothMaterial, "clothes_01", 3); GameRegistry.registerItem(clothes01_boots, "clothes01_boots");*/ GameRegistry.registerItem(new ClothesItemArmor("clothes_helmet", clothMaterial, "clothes_01", 0), "clothes01_helmet"); GameRegistry.registerItem(new ClothesItemArmor("clothes_chestplate", clothMaterial, "clothes_01", 1), "clothes01_chestplate"); GameRegistry.registerItem(new ClothesItemArmor("clothes_leggings", clothMaterial, "clothes_01", 2), "clothes01_leggings"); GameRegistry.registerItem(new ClothesItemArmor("clothes_boots", clothMaterial, "clothes_01", 3), "clothes01_boots"); GameRegistry.registerItem(new GenericItemArmor("daedric_helmet", daedricArmorMaterial, "daedric", 0), "daedric_helmet"); GameRegistry.registerItem(new GenericItemArmor("daedric_chestplate", daedricArmorMaterial, "daedric", 1), "daedric_chestplate"); GameRegistry.registerItem(new GenericItemArmor("daedric_leggings", daedricArmorMaterial, "daedric", 2), "daedric_leggings"); GameRegistry.registerItem(new GenericItemArmor("daedric_boots", daedricArmorMaterial, "daedric", 3), "daedric_boots"); GameRegistry.registerItem(new GenericItemArmor("dawnguard_helmet", dawnguardArmorMaterial, "dawnguard", 0), "dawnguard_helmet"); GameRegistry.registerItem(new GenericItemArmor("dawnguard_chestplate", dawnguardArmorMaterial, "dawnguard", 1), "dawnguard_chestplate"); GameRegistry.registerItem(new GenericItemArmor("dawnguard_leggings", dawnguardArmorMaterial, "dawnguard", 2), "dawnguard_leggings"); GameRegistry.registerItem(new GenericItemArmor("dawnguard_boots", dawnguardArmorMaterial, "dawnguard", 3), "dawnguard_boots"); GameRegistry.registerItem(new GenericItemArmor("dragon_helmet", dragonArmorMaterial, "dragon", 0), "dragon_helmet"); GameRegistry.registerItem(new GenericItemArmor("dragon_chestplate", dragonArmorMaterial, "dragon", 1), "dragon_chestplate"); GameRegistry.registerItem(new GenericItemArmor("dragon_leggings", dragonArmorMaterial, "dragon", 2), "dragon_leggings"); GameRegistry.registerItem(new GenericItemArmor("dragon_boots", dragonArmorMaterial, "dragon", 3), "dragon_boots"); GameRegistry.registerItem(new GenericItemArmor("dwarven_helmet", dwarvenArmorMaterial, "dwarven", 0), "dwarven_helmet"); GameRegistry.registerItem(new GenericItemArmor("dwarven_chestplate", dwarvenArmorMaterial, "dwarven", 1), "dwarven_chestplate"); GameRegistry.registerItem(new GenericItemArmor("dwarven_leggings", dwarvenArmorMaterial, "dwarven", 2), "dwarven_leggings"); GameRegistry.registerItem(new GenericItemArmor("dwarven_boots", dwarvenArmorMaterial, "dwarven", 3), "dwarven_boots"); GameRegistry.registerItem(new GenericItemArmor("elven_helmet", elvenArmorMaterial, "elven", 0), "elven_helmet"); GameRegistry.registerItem(new GenericItemArmor("elven_chestplate", elvenArmorMaterial, "elven", 1), "elven_chestplate"); GameRegistry.registerItem(new GenericItemArmor("elven_leggings", elvenArmorMaterial, "elven", 2), "elven_leggings"); GameRegistry.registerItem(new GenericItemArmor("elven_boots", elvenArmorMaterial, "elven", 3), "elven_boots"); GameRegistry.registerItem(new GenericItemArmor("hide_helmet", hideArmorMaterial, "hide", 0), "hide_helmet"); GameRegistry.registerItem(new GenericItemArmor("hide_chestplate", hideArmorMaterial, "hide", 1), "hide_chestplate"); GameRegistry.registerItem(new GenericItemArmor("hide_leggings", hideArmorMaterial, "hide", 2), "hide_leggings"); GameRegistry.registerItem(new GenericItemArmor("hide_boots", hideArmorMaterial, "hide", 3), "hide_boots"); GameRegistry.registerItem(new GenericItemArmor("iron_helmet", ironArmorMaterial, "iron", 0), "iron_helmet"); GameRegistry.registerItem(new GenericItemArmor("iron_chestplate", ironArmorMaterial, "iron", 1), "iron_chestplate"); GameRegistry.registerItem(new GenericItemArmor("iron_leggings", ironArmorMaterial, "iron", 2), "iron_leggings"); GameRegistry.registerItem(new GenericItemArmor("iron_boots", ironArmorMaterial, "iron", 3), "iron_boots"); GameRegistry.registerItem(new GenericItemArmor("glass_helmet", glassArmorMaterial, "glass", 0), "glass_helmet"); GameRegistry.registerItem(new GenericItemArmor("glass_chestplate", glassArmorMaterial, "glass", 1), "glass_chestplate"); GameRegistry.registerItem(new GenericItemArmor("glass_leggings", glassArmorMaterial, "glass", 2), "glass_leggings"); GameRegistry.registerItem(new GenericItemArmor("glass_boots", glassArmorMaterial, "glass", 3), "glass_boots"); GameRegistry.registerItem(new GenericItemArmor("steel_helmet", steelArmorMaterial, "steel", 0), "steel_helmet"); GameRegistry.registerItem(new GenericItemArmor("steel_chestplate", steelArmorMaterial, "steel", 1), "steel_chestplate"); GameRegistry.registerItem(new GenericItemArmor("steel_leggings", steelArmorMaterial, "steel", 2), "steel_leggings"); GameRegistry.registerItem(new GenericItemArmor("steel_boots", steelArmorMaterial, "steel", 3), "steel_boots"); } @EventHandler @SideOnly(Side.CLIENT) public void Load(FMLInitializationEvent event) { ClientRegistry.bindTileEntitySpecialRenderer(dwarven_pipe_tileEntity.class, new dwarven_pipe_special_renderer()); ClientRegistry.bindTileEntitySpecialRenderer(TableTileEntity.class, new TableSpecialRenderer()); MinecraftForge.EVENT_BUS.register(new RenderHandler()); FMLCommonHandler.instance().bus().register(new GUIEventHandler()); } @EventHandler public void postInit(FMLInitializationEvent event) { Item.getItemFromBlock(Blocks.log).setMaxStackSize(1); Item.getItemFromBlock(Blocks.log2).setMaxStackSize(1); Item.getItemFromBlock(Blocks.stone).setMaxStackSize(1); Item.getItemFromBlock(Blocks.cobblestone).setMaxStackSize(1); Item.getItemFromBlock(Blocks.hardened_clay).setMaxStackSize(1); Item.getItemFromBlock(Blocks.clay).setMaxStackSize(1); Item.getItemFromBlock(Blocks.gravel).setMaxStackSize(1); Item.getItemFromBlock(Blocks.mossy_cobblestone).setMaxStackSize(1); Item.getItemFromBlock(Blocks.dirt).setMaxStackSize(1); Item.getItemFromBlock(Blocks.obsidian).setMaxStackSize(1); Item.getItemFromBlock(Blocks.sand).setMaxStackSize(1); Item.getItemFromBlock(Blocks.sandstone).setMaxStackSize(1); Item.getItemFromBlock(Blocks.brick_block).setMaxStackSize(1); Item.getItemFromBlock(Blocks.quartz_block).setMaxStackSize(1); Item.getItemFromBlock(Blocks.stonebrick).setMaxStackSize(1); Item.getItemFromBlock(Blocks.bookshelf).setMaxStackSize(1); Item.getItemFromBlock(Blocks.lapis_block).setMaxStackSize(1); Item.getItemFromBlock(Blocks.coal_block).setMaxStackSize(1); Item.getItemFromBlock(Blocks.diamond_block).setMaxStackSize(1); Item.getItemFromBlock(Blocks.gold_block).setMaxStackSize(1); Item.getItemFromBlock(Blocks.iron_block).setMaxStackSize(1); Item.getItemFromBlock(Blocks.netherrack).setMaxStackSize(1); Item.getItemFromBlock(Blocks.nether_brick).setMaxStackSize(1); Item.getItemFromBlock(Blocks.stone_slab).setMaxStackSize(2); Item.getItemFromBlock(Blocks.wooden_slab).setMaxStackSize(2); Item.getItemFromBlock(Blocks.stone_stairs).setMaxStackSize(1); Item.getItemFromBlock(Blocks.acacia_stairs).setMaxStackSize(1); Item.getItemFromBlock(Blocks.birch_stairs).setMaxStackSize(1); Item.getItemFromBlock(Blocks.brick_stairs).setMaxStackSize(1); Item.getItemFromBlock(Blocks.dark_oak_stairs).setMaxStackSize(1); Item.getItemFromBlock(Blocks.jungle_stairs).setMaxStackSize(1); Item.getItemFromBlock(Blocks.nether_brick_stairs).setMaxStackSize(1); Item.getItemFromBlock(Blocks.oak_stairs).setMaxStackSize(1); Item.getItemFromBlock(Blocks.quartz_stairs).setMaxStackSize(1); Item.getItemFromBlock(Blocks.sandstone_stairs).setMaxStackSize(1); Item.getItemFromBlock(Blocks.spruce_stairs).setMaxStackSize(1); Item.getItemFromBlock(Blocks.stone_brick_stairs).setMaxStackSize(1); } }
April 9, 20169 yr Your mod instance is missing its annotation; it should be like this: @Mod.Instance(TESItems.MODID,) public static TESItems instance; Also, you are handling the FMLInitializationEvent THREE times... you should only do so once. There are also FMLPreInitializationEvent and FMLPostInitializationEvent events which you can use. Do NOT use @SideOnly in your Main class. Ever. Use the proxy system, which you do not have at all in your mod... http://i.imgur.com/NdrFdld.png[/img]
April 9, 20169 yr Author Thanks for information. It's now works! Just my not completed inventory container exceptions, but I'll try to fix them myself.
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