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Posted

Hi,

So my mod which is only client side, has to react differently depending on the game type :singleplayer or multiplayer.

So i'm looking for a client side event when a game is created/loaded or when a server joined, in order to set my boolean isSPGame to true or  false... (I need both to reset it)

ty  for your tips :)

i found it :) PlayerLoggedInEvent PlayerLoggedOutEvent

PlayerLoggedOutEvent is fired only by server (logical).

 

If you are only client side you should (almost) never use server logic.

 

Use ClientConnectedToServerEvent and event.isLocal().

 

If your mod is TRURLY client sided then I don't undertand why would you use SP/MP. SP is SAME as MP, it is STILL a server, just with one player.

 

Also remember about integrated LAN server, which for connecting clients are treated like dedicated.

1.7.10 is no longer supported by forge, you are on your own.

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