Flenix Posted April 12, 2016 Share Posted April 12, 2016 Hello all. I'm trying to find a way to tell if the player broke a block client-side - any block at all. I've tried using BlockEvents.BreakEvent but that appears to be server-side only... (isRemote only returns false, never true) It's for rendering stuff, so I really don't want to send packets every time the player breaks a block... has anyone got any ideas? Quote http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats Link to comment Share on other sites More sharing options...
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