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Posted

I have created a new tile entity which is supposed to detect entities dying around it. This functionality works fine when the tile has just been created, however when the world gets re-loaded the tile does not get created on the server stopping it from working. My assumption is that it is down to my attempted use of block states to define which have tile entities. If anyone has suggestions for fixing this it would be much appreciated

 

Github: TileEntity

package com.yagoki.mtech.block.tileentity

import net.minecraft.entity.boss.{EntityDragon, EntityWither}
import net.minecraft.entity.{EntityCreature, EntityLivingBase}
import net.minecraft.entity.monster.EntityMob
import net.minecraft.entity.passive.{EntityTameable, EntityVillager}
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.ITickable
import net.minecraft.util.math.AxisAlignedBB

import scala.collection.JavaConversions._
import com.yagoki.mtech.util.MathUtil._

/**
  * Created by Ben on 06/04/2016.
  */
class TileEntityObelisk extends SimpleTileEntity with ITickable {
  private var _power: Int = 0
  def power = _power
  def power_=(v: Int) = {
    _power = v
    // TODO: remove debug
    println(power)
    if (!this.getWorld.isRemote) this.getWorld.scheduleUpdate(this.getPos, this.getBlockType, 1)
  }

  override def update(): Unit = {
    val ents: List[EntityLivingBase] = this.getWorld.getEntitiesWithinAABB(classOf[EntityLivingBase],
      new AxisAlignedBB(this.getPos-(4, 2, 4), this.getPos+(4, 2, 4)).addCoord(.5, .5, .5)).toList

    ents foreach { e => if (!e.isEntityAlive) power += lifeValForEntity(e) }
  }

  def lifeValForEntity(e: EntityLivingBase): Int = e match {
    case _: EntityPlayer => 0
    case _: EntityDragon => 160
    case _: EntityWither => 80
    case _: EntityTameable => 16
    case _: EntityVillager => 8
    case _: EntityMob => 2
    case _: EntityCreature => 4
    case _ => 1
  }

  override def writeToNBT(compound: NBTTagCompound): Unit = {
    super.writeToNBT(compound)
    compound.setInteger("power", power)
  }

  override def readFromNBT(compound: NBTTagCompound): Unit = {
    super.readFromNBT(compound)
    power = compound.getInteger("power")
  }
}

 

Github: Block

package com.yagoki.mtech.block

import com.yagoki.mtech.block.ModBlocks.SimpleTile
import net.minecraft.block.Block
import net.minecraft.block.state.{BlockStateContainer, IBlockState}
import net.minecraft.init.Blocks
import net.minecraft.tileentity.TileEntity
import net.minecraft.util.math.{AxisAlignedBB, BlockPos}
import net.minecraft.world.{IBlockAccess, World}

/**
  * Created by Ben on 07/04/2016.
  */
trait BlockObelisk extends SimpleTile {
  override def isOpaqueCube(state: IBlockState): Boolean = false
  override def isFullCube(state: IBlockState): Boolean = false

  def bbFromState(state: IBlockState): AxisAlignedBB = getMetaFromState(state) match {
    case 0 => new AxisAlignedBB(1/16D, 0, 1/16D, 15/16D, 1, 15/16D)
    case 1 => new AxisAlignedBB(2/16D, 0, 2/16D, 14/16D, 1, 14/16D)
    case 2 => new AxisAlignedBB(3/16D, 0, 3/16D, 13/16D, 1, 13/16D)
  }

  override def getBoundingBox(state: IBlockState, source: IBlockAccess, pos: BlockPos): AxisAlignedBB = bbFromState(state)

  override def getMetaFromState(state: IBlockState): Int = state.getValue(ModBlocks.TIER)

  override def getStateFromMeta(meta: Int): IBlockState = this.getDefaultState.withProperty[integer, Integer](ModBlocks.TIER, meta)

  override def createBlockState(): BlockStateContainer = new BlockStateContainer(this, ModBlocks.TIER)

  override def onNeighborBlockChange(world: World, pos: BlockPos, state: IBlockState, neighborBlock: Block): Unit = {

    val zeroPoint: Int = -state.getValue(ModBlocks.TIER)
    val obeliskBlocks = (zeroPoint to (zeroPoint+2)).map(i => world.getBlockState(pos.add(0, i, 0)))

    if (!obeliskBlocks.forall(s => s.getBlock == Blocks.sandstone || s.getBlock == ModBlocks("blockObelisk").get))
      world.setBlockState(pos, Blocks.sandstone.getDefaultState)
  }

  override def createTileEntity(world: World, state: IBlockState): TileEntity = this.createNewTileEntity(world, getMetaFromState(state))

  override def createNewTileEntity(world: World, i: Int): TileEntity = i match {
    case 0 => super.createNewTileEntity(world, i)
  }
}

 

all other files are on my github so look as you need

Posted

Why are u coding in scala and not java?

Anyway my guess would be that you arnet registering the tile entity, thats why it wont get reloaded when loading from disk. show ur registration of the te?

Posted

Tile entity is registered in the ModBlocks object. this is not the issue. I can see assignment happening to the the variable

power

on the client side but no such luck on the server

 

Before world restart

[21:41:50] [21:44:33] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=0]
[21:44:33] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: tile for 0
[21:44:33] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=0]
[21:44:33] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=1]
[21:44:33] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=2]
[21:44:33] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=0]
[21:44:33] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: tile for 0
[21:44:33] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=0]
[21:44:33] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=1]
[21:44:33] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=2]
[21:44:33] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=0]
[21:44:33] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=1]
[21:44:33] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=2]
[21:44:33] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=0]
[21:44:33] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=1]
[21:44:33] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=2]
[21:44:33] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=0]
[21:44:33] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=1]
[21:44:33] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=2]
[21:44:33] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 0
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 4
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 8
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 4
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 8
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 12
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 12
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 16
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 16
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 20
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 20
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 24
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 24
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 28
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 28
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 32
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 32
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 36
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 36
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 40
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 40
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 44
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 44
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 48
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 48
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 52
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 52
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 56
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 56
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 60
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 60
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 64
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 64
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 68
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 68
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 72
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 72
[21:44:43] [server thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 76
[21:44:43] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 76

 

[21:42:02] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=0]
[21:42:02] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=1]
[21:42:02] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=2]
[21:42:02] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=0]
[21:42:02] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=0]
[21:42:02] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: tile for 0
[21:42:02] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=0]
[21:42:02] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=0]
[21:42:02] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=1]
[21:42:02] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: mtech:blockObelisk[tier=2]
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 4
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 8
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 12
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 16
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 20
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 24
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 28
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 32
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 36
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 40
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 44
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 48
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 52
[21:42:09] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 56
[21:42:10] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 60
[21:42:10] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 64
[21:42:10] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 68
[21:42:10] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 72
[21:42:10] [Client thread/INFO] [sTDOUT]: [scala.Console$:println:148]: 76

 

you can see that when the world restarts there are no longer updates getting posted from the server thread

 

as for my use of scala, it's nicer to code in (in my opinion) and has a lot of useful tools, a better interface system (see traits), implicit functions, among other things. mostly just a personal preference

Posted

the tile are not getting saved. The client side tile is created at world load and I can force the tile to be loaded on the server by calling world.getTileEntity on the server side from an item use or some such

still no idea what is causing this. receiving no errors stating that the tile entity is missing a mapping so it's not an issue with the registering from what I can tell. The methods createTileEntity and hasTileEntity are not called from the server following world load until world.getTileEntity is called. seems to be true for all my tile entities, but somehow never noticed it before. Possible forge problem?

Posted

Found the issue. was down to a NPE that i wasn't noticing as it wasn't killing the system, kept assuming the stack-trace was part of the authentication exception which always happens when first launched (caused by ). this was causing the readFromNBT to fail every time from the server. fixed it by amending this statement with a check for hasWorldObj in the setter for power

if (this.hasWorldObj && !this.getWorld.isRemote) this.getWorld.scheduleUpdate(this.getPos, this.getBlockType, 1)

it's always the simple things that seem to catch me out the most... :/

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    • Temu Gutscheincode 100 € RABATT → [acu729640] für die USA im Juli  Spare riesig mit dem Temu Gutscheincode 100 € RABATT → [acu729640] im Juli 2025 Im Juli 2025 bringt Temu unglaubliche Rabatte für seine treuen Kunden mit einem exklusiven Gutscheincode (acu729640), der dir beeindruckende 100 € Rabatt auf deinen Einkauf gewährt. Egal, ob du Neukunde oder Stammkunde bist – du kannst bei einer riesigen Auswahl an Artikeln sparen, darunter Elektronik, Mode, Haushaltswaren und vieles mehr! Jetzt ist der perfekte Zeitpunkt, um satte Rabatte zu genießen und zu erleben, warum Temu eine der führenden globalen E-Commerce-Plattformen ist. Was macht Temu so besonders? Temu ist bekannt für eine riesige Auswahl an trendigen Produkten zu unschlagbaren Preisen. Von den neuesten Technik-Gadgets bis zu stylischer Kleidung und Haushaltsbedarf – hier findest du alles. Außerdem bietet Temu kostenlosen Versand in über 67 Länder, schnelle Lieferung und Rabatte von bis zu 90 % auf ausgewählte Produkte. Mit dem Gutscheincode (acu729640) erhältst du zusätzliche Rabatte! So verwendest du den Temu Gutscheincode (acu729640) im Juli 2025 So nutzt du das 100 €-Angebot mit dem Temu Gutscheincode (acu729640): Registrieren oder Einloggen bei Temu: Ob neu oder bereits Kunde – du musst dich anmelden oder ein Konto erstellen, um den Gutscheincode einzulösen. Durchstöbere die große Temu-Auswahl: Entdecke Temus umfangreiches Produktsortiment – von Haushaltsartikeln, Beauty-Produkten, Mode bis hin zu Hightech-Gadgets. Gutscheincode eingeben (acu729640): Gib den Code im Feld "Promo Code" beim Checkout ein, um die 100 € sofort abzuziehen. Zusätzliche Rabatte sichern: Neben den 100 € Rabatt gibt es bis zu 40 % Rabatt auf ausgewählte Artikel oder kombinierbare Gutscheinpakete. Bestellung abschließen: Überprüfe deinen Warenkorb und schließe die Bestellung ab – inklusive kostenlosem Versand in über 67 Länder! Warum du den Temu Gutscheincode (acu729640) verwenden solltest Der Temu Gutscheincode (acu729640) bietet viele Vorteile – egal ob Neukunde oder Bestandskunde: 100 € Rabatt für Neukunden: Spare 100 € bei deiner ersten Bestellung. 100 € Rabatt für Bestandskunden: Auch wiederkehrende Kunden profitieren mit acu729640 von 100 € Rabatt. 40 % zusätzlicher Rabatt: Auf ausgewählte Produkte gibt es bis zu 40 % zusätzlich. Gratisgeschenk für Neukunden: Neukunden erhalten ein kostenloses Geschenk beim Einsatz des Gutscheins. 100 € Gutscheinpaket: Spare noch mehr mit gebündelten Gutscheinen für Technik, Mode, Haushaltswaren und mehr. Temu Neukunden-Rabatte & Angebote Perfekt für Neueinsteiger! Als Neukunde bekommst du: 100 € Rabatt auf die erste Bestellung mit dem Code (acu729640). Kostenloser Versand in über 67 Länder. Exklusive Promo-Codes je nach Produktkategorie. Zusätzliche Temu Gutscheine speziell für Neukunden im Juli 2025. Temu Gutscheine für Bestandskunden Auch bestehende Kunden gehen nicht leer aus: 100 € Rabatt mit acu729640 auf die nächste Bestellung. 40 % Rabatt auf ausgewählte Produkte in vielen Kategorien. Gutscheinpaket für Bestandskunden, ideal für größere Einkäufe. Weitere Rabattcodes für beliebte Produkte und Aktionen. Neue Temu-Angebote im Juli 2025 Temu überrascht immer wieder mit frischen Angeboten. Im Juli 2025 gibt es: 100 € Rabatt für Neu- und Bestandskunden mit dem Code acu729640. Bis zu 40 % Rabatt auf Elektronik, Beauty, Deko und mehr. Neukunden-Coupons inklusive Gratisgeschenk und Sonderaktionen. Laufend neue Angebote den ganzen Juli über – regelmäßig reinschauen lohnt sich! Spare in verschiedenen Ländern & Kategorien mit Temu Gutscheinen Beispiele, wie Temu-Codes weltweit funktionieren: USA: 100 € Rabatt mit acu729640 auf Bestellungen in den USA. Kanada: Kanadier erhalten 100 € Rabatt bei Erst- oder Folgebestellung. UK: Auch britische Kunden sparen 100 € mit dem Code. Japan: Japanische Kunden erhalten 100 € Rabatt plus Sonderaktionen. Mexiko, Brasilien, Spanien, Deutschland: Bis zu 40 % Rabatt auf ausgewählte Artikel mit acu729640. Fazit Ob neu oder treu – der Temu Gutscheincode (acu729640) bringt dir im Juli 2025 satte Rabatte:  100 € sparen, 40 % auf ausgewählte Artikel und kostenloser Versand weltweit. Temu bietet großartige Preise, eine riesige Auswahl und jede Menge Aktionen. Jetzt zuschlagen: Code acu729640 im Warenkorb eingeben und sparen!  
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