Aulig Posted April 16, 2016 Share Posted April 16, 2016 Hello! As you can read in the topic im trying to code an autoclicker for minecraft using forge. I created a new keybind which gets triggered when i press the set key. Currently what it does when i press the keybind is: - cause lag! (main problem) - execute a leftclick (solely visible by looking at a mob and seeing that it becomes red) The lag freezes the game for half a second so that you cant see the attacking (swinging arm) animation and when trying to execute multiple clicks it freezes minecraft for a longer time. Although mc freezes, the autoclicker works outside of the game. Maybe someone knows a way to modify this code so the autoclicker only works in mc which would be convenient but not essential. Also i do NOT want to make this mod a cheat-mod which speeds up attacking and i also do NOT want to use Minecraft.getMinecraft().playerController.attackEntity(player, targetEntity); (Warning: Im new to java so it might be some really stupid mistake) public class KeyHandler { static boolean tHitmarker; static boolean tAutohit; @SubscribeEvent public void onKeyInputEvent(KeyInputEvent event){ if(MyMod.toggleAutohit.isKeyDown()){ EntityPlayer player = Minecraft.getMinecraft().thePlayer; if(tAutohit){ tAutohit = false; player.addChatComponentMessage(new ChatComponentText("Disabled Autohit")); } else{ tAutohit = true; Autoclick.leftclick(); player.addChatComponentMessage(new ChatComponentText("Enabled Autohit")); } } } } public class Autoclick extends Thread{ public static void leftclick(){ Robot bot; try { bot = new Robot(); bot.mousePress(InputEvent.BUTTON1_MASK); bot.mouseRelease(InputEvent.BUTTON1_MASK); } catch (AWTException e) { e.printStackTrace(); } try { Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } } } Note: i posted a similar question recently but deleted it as it wasnt very clear. Quote Link to comment Share on other sites More sharing options...
Andavin Posted April 16, 2016 Share Posted April 16, 2016 I believe your problem is here: try { Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } Using sleeping a thread is never a good idea if you need a delay I suggest using Timer and TimerTask. Quote Link to comment Share on other sites More sharing options...
UberAffe Posted April 16, 2016 Share Posted April 16, 2016 That aside there is no need to create a new thread. You can just make a class that implements ITickable(iirc) Quote Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures Link to comment Share on other sites More sharing options...
Aulig Posted April 16, 2016 Author Share Posted April 16, 2016 thanks for the answers, andavins tip worked the thread.sleep was the thing causing the lag and so i just had to replace that. I believe your problem is here: try { Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } Using sleeping a thread is never a good idea if you need a delay I suggest using Timer and TimerTask. Quote Link to comment Share on other sites More sharing options...
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