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Featured Replies

Posted

Title says most of it.

Code:

 

public ItemStack onItemRightClick(ItemStack item, World world, EntityPlayer player) {

double x = player.posX;

double y = player.posY;

double z = player.posZ;

if (!player.capabilities.isCreativeMode) {

--item.stackSize;

}

 

world.playSoundAtEntity(player, "random.fizz", 0.0F, 0.0F);

 

if (!world.isRemote) {

Vec3 posVec = Vec3.createVectorHelper(x, y, z);

Vec3 lookVec = player.getLookVec();

MovingObjectPosition mop = world.rayTraceBlocks(posVec, lookVec);

int hx = mop.blockX;

int hy = mop.blockY;

int hz = mop.blockZ;

new Airstrike(player, world, hx, hy, hz, true);

player.addChatMessage(new ChatComponentText("Test"));

world.spawnEntityInWorld(new EntitySnowball(world, player));

}

 

return item;

}

 

Airstrike drops a TNT on the location.

The code doesn't get the coordinates the player is looking at. It randomly choosing a coordinate.

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