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[1.9] Code-based item rendering for when held in hand


Notunknown

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So, I know that you are not supposed to use code-based item rendering in 1.9, and instead use models. I respect that, and this is more of a hypothetical, but plausible, situation:

 

A game has a spell system. Spells are objects which have a model for inventory and world, but when held in the hand is represented by the player's arm and a dynamic, GL-based effect (think ender dragon death animation/end portal animation).

 

Is this at all possible in the new system?

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You can always use rendering events to detect if given item is worn and apply animation/effect to player. But that will be only useful if you want to e.g: render spell-orb in player's hand. Not really if you would like to e.g: have sword glow.

1.7.10 is no longer supported by forge, you are on your own.

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