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Posted

I am working on a block that when placed in a custom machine can allow the player to select blocks to change how the block acts in the world. My issue is how i would be able to get the block to store the chosen blocks. I have a tile entiry for the block for when it is placed and what not. Do i use nbt or some other method. Any help is welcome

Posted

If I understand correctly - you know how to store data in world - as TileEntity, but you don't know how to store data when block is held - as ItemStack?

 

Well - yes, you can simply store NBT inside ItemStack. Just note that they will not stack or something.

 

As to how to exhange that data between TileEntity and ItemStack - you use various methods inside your Block class - you override method of placing to get NBT from ItemStack and transfer it to TileEntity placed and other way around using breakBlock (or something...).

1.7.10 is no longer supported by forge, you are on your own.

Posted

Override Block#getDrops to create an ItemStack with the appropriate NBT for the existing TileEntity (the TE will still be intact at the time this method is called).

 

Override Block#onBlockPlacedBy to read information from the ItemStack NBT and set it for the TileEntity (which has already been created for you by this point).

Posted

The

TileEntity

isn't usually intact when

Block#getDrops

is called, look at Forge's patch to

BlockFlowerPot

to see how it delays the removal of the

TileEntity

until after

Block#getDrops

has been called.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Isn't there a damage to drop method that we can override?

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

Isn't there a damage to drop method that we can override?

 

Block#damageDropped

is called from

Block#getDrops

, so the

TileEntity

won't be intact when it's called unless you delay its removal. This method doesn't have

World

or position arguments, so you can't use the

TileEntity

anyway.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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