Jump to content

[1.8.9] Tile Entity Missing a Mapping


TheGoldCrayon

Recommended Posts

I was recently able to make a tile entity, but I seem to be having a problem with getting its contents to save. The problem seems to lie with the writeToNBT method. I am able to put items into my tile entity using a hopper, but whenever I save and quit, and then re-enter the world, they never get saved into the tile entity. Also, the console throws this out to me:

 

 

08:16:58] [server thread/ERROR] [FML]: A TileEntity type com.TheGoldCrayon.Daemonology.tileentity.TileEntitySulfuricChest has throw an exception trying to write state. It will not persist. Report this to the mod author
java.lang.RuntimeException: class com.TheGoldCrayon.Daemonology.tileentity.TileEntitySulfuricChest is missing a mapping! This is a bug!
at net.minecraft.tileentity.TileEntity.writeToNBT(TileEntity.java:86) ~[TileEntity.class:?]
at com.TheGoldCrayon.Daemonology.tileentity.TileEntitySulfuricChest.writeToNBT(TileEntitySulfuricChest.java:219) ~[TileEntitySulfuricChest.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.writeChunkToNBT(AnvilChunkLoader.java:393) [AnvilChunkLoader.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.saveChunk(AnvilChunkLoader.java:172) [AnvilChunkLoader.class:?]
at net.minecraft.world.gen.ChunkProviderServer.saveChunkData(ChunkProviderServer.java:257) [ChunkProviderServer.class:?]
at net.minecraft.world.gen.ChunkProviderServer.saveChunks(ChunkProviderServer.java:324) [ChunkProviderServer.class:?]
at net.minecraft.world.WorldServer.saveAllChunks(WorldServer.java:945) [WorldServer.class:?]
at net.minecraft.server.MinecraftServer.saveAllWorlds(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:144) [integratedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:548) [MinecraftServer.class:?]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_73]

 

 

I have seen several issues similar to this online, but each one says that the solution is that someone forgot to register the tile entity. However, I have my tile entity registered. I register them in here, my TileEntities class:

 

http://pastebin.com/NHX3peFw

 

And then I call that method in my CommonProxy class:

 

http://pastebin.com/ygaHFLmY

 

I'm sure it's something simple that I'm overlooking, but any help would be appreciated.

"War doesn't determine who is right. Only who is left." -Bertrand Russell

Link to comment
Share on other sites

Do you ever call

CommonProxy#preInit

? Set a breakpoint in

TileEntities.init

and run Minecraft in debug mode, is the breakpoint hit?

 

In future, please select the appropriate syntax highlighting when posting code using sites like Pastebin/Gist.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I am following a tutorial for modding minecraft 1.20.1, and while running the mod with the minecraft of the idea, no errors was present but, when I switched to real minecraft, it started to want a default constructor "public ZeroToAutomation()" instead of the one recomended by the video "public ZeroToAutomation(FMLJavaModLoadingContext context) {...}", and I can't use the default constructor because I need the FMLJavaModLoadingContext to register the blocks and items.   The problem is at: "net/myself/zerotoautomation/ZeroToAutomation.java" the file contains the default constructor, "Logger"s, and the code for the mod the defaut constructor was added after an error requesting it the Loggers was used to see which methods/constructors was used by the Launcher   things that I tried to fix the issue: remove the default constructor, but an error appeared "net.myself.zerotoautomation.ZeroToAutomation.<init>()", and nothing else on the class runs adding an "public static void init()" method, but it changed nothing   The mod files: https://github.com/Matwaua/Zero_To_Automation/tree/not-finished
    • It is an issue/conflict with distanthorizons
    • I have been trying to combat this issue between oculus and embeddium and to no avail... I have already tried a few online tutorials on how to get this working but it doesn't work at all. https://pastebin.com/geQgifjc
    • wow you sound like fun to play with
    • Instale el mod en mi servidor y este se queda iniciando por horas, en la consola me habla de algo de permisos y trate de seguir la ruta que me da pero no existe.   [13:05:32 INFO]: CustomNPC Permissions available: [13:05:32 INFO]: customnpcs.edit.blocks [13:05:32 INFO]: customnpcs.edit.villager [13:05:32 INFO]: customnpcs.global.bank [13:05:32 INFO]: customnpcs.global.dialog [13:05:32 INFO]: customnpcs.global.faction [13:05:32 INFO]: customnpcs.global.linked [13:05:32 INFO]: customnpcs.global.naturalspawn [13:05:32 INFO]: customnpcs.global.playerdata [13:05:32 INFO]: customnpcs.global.quest [13:05:32 INFO]: customnpcs.global.recipe [13:05:32 INFO]: customnpcs.global.transport [13:05:32 INFO]: customnpcs.npc.advanced [13:05:32 INFO]: customnpcs.npc.ai [13:05:32 INFO]: customnpcs.npc.clone [13:05:32 INFO]: customnpcs.npc.create [13:05:32 INFO]: customnpcs.npc.delete [13:05:32 INFO]: customnpcs.npc.display [13:05:32 INFO]: customnpcs.npc.freeze [13:05:32 INFO]: customnpcs.npc.gui [13:05:32 INFO]: customnpcs.npc.inventory [13:05:32 INFO]: customnpcs.npc.reset [13:05:32 INFO]: customnpcs.npc.stats [13:05:32 INFO]: customnpcs.scenes [13:05:32 INFO]: customnpcs.soulstone.all [13:05:32 INFO]: customnpcs.spawner.create [13:05:32 INFO]: customnpcs.spawner.mob [13:05:32 INFO]: customnpcs.tool.mounter [13:05:32 INFO]: customnpcs.tool.nbtbook [13:05:32 INFO]: customnpcs.tool.pather [13:05:32 INFO]: customnpcs.tool.scripter
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.