Posted April 30, 20169 yr Hey everyone, I am updating my mod and I was unable to find replacements for the following and hope to find help here -EnchantmentHelper.getSilkTouchModifier -StatCollector.translateToLocal -player.inventory.consumeInventoryItem (ofc i could iterate over the inventory but is there another way) -GameRegistry.findUniqueIdentifierFor Any help is appreciated
April 30, 20169 yr -StatCollector.translateToLocal I18n.format (the I18n from net.minecraft.client.resources ). If you are not on the client: don't translate, the server does not know the client's language. But then what I18n in util.translation for? -player.inventory.consumeInventoryItem (ofc i could iterate over the inventory but is there another way) I don't think there is a replacement, ItemBow , which used it in vanilla, now has a for loop. And forge won't make one? (as helper class or as patch?)? Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
April 30, 20169 yr Author -StatCollector.translateToLocal I18n.format (the I18n from net.minecraft.client.resources ). If you are not on the client: don't translate, the server does not know the client's language. But then what I18n in util.translation for? -player.inventory.consumeInventoryItem (ofc i could iterate over the inventory but is there another way) I don't think there is a replacement, ItemBow , which used it in vanilla, now has a for loop. And forge won't make one? (as helper class or as patch?)? The translation is to translate keys to "words" on client side..?
April 30, 20169 yr The vanilla bow uses ItemBow#findAmmo instead of InventoryPlayer#consumeInventoryItem . I created this method for my mod's bows to do the same thing using the IItemHandler API. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 30, 20169 yr Author What shall I pass for the translating as Object... Parameters? Is null fine?
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