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Cant use player.getItemInUse() Server side


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Hey so I'm able to use player.getItemInUse() when I run it in single player. But when I connect to a server the server crashes when the code is run. This code is only allowed to run server side and I saw another forum post that said this cant be run server side. If I cant then how do I get what item the player has out?

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In 1.8.9,


is client-only. You'll need to use reflection to get the value of




In 1.9,


(the replacement for


) is usable from both sides.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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